tag:blogger.com,1999:blog-4544605318041410797.post5581797257690179154..comments2023-09-05T03:11:42.140-05:00Comments on The Vorpal Chainsword: 30 Day D&D Challenge: Day 15-Favorite Monster (Undead)Coryhttp://www.blogger.com/profile/15175851469275651744noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4544605318041410797.post-89925938564161259632013-09-15T13:09:24.860-05:002013-09-15T13:09:24.860-05:00Yeah, they were a force to be reckoned with in you...Yeah, they were a force to be reckoned with in your games. With the level of tactical skill they showed, combined with their evil super-powers, serious damage capabilities, ghast leaders, and the general capability of your average guard NPC, there is no reason a good size pack of 10 of these guys don't just take over the every village and town in the Realms wherever they go.<br /><br />No reason except for a relentless Quinn hunting them down wherever they appear, that is. You're welcome, Forgotten Realms.<br /><br />And yeah, Jerome (Quinn's NPC cleric sidekick) used Bonecrusher (Morningstar +3) once Quinn got his mits on Blackflame (Longsword +1/+4 vs. undead). Can't beat the one-round combo of two +4 longsword attacks followed up by a +3 morningstar smack when fighting ghouls.Coryhttps://www.blogger.com/profile/15175851469275651744noreply@blogger.comtag:blogger.com,1999:blog-4544605318041410797.post-5863284914658270122013-09-15T09:54:45.177-05:002013-09-15T09:54:45.177-05:00Of course my favoirte undead is the good ole, 2nd ...Of course my favoirte undead is the good ole, 2nd edition ghoul/ghast pack. The picture you have right at the top. I got real comfortable "roleplaying" those, that it's one of my standard monsters. It's pretty much a sprinting zombie that is very coordinated. And this was before all those fast zombie movies came out.<br /><br />From a stat perspective, they're just so formidable. I like the 8 ghoul, 2 ghast pack. For anyone that doesn't know ,a "ghast" is just a super ghoul. They hit a little harder, can paralyze just like your standard ghoul, But they're stinky. That's their special power. Stench. Sure their stinky-stench comes from rotting flesh, and whatnot, but mostly it comes from their strong connection to the negative plane. They're rotten to the core, and their existence is like a greasy black peel, which your soul can recognize as just revolting. Your brain doesn't know how to register this wrongness, so it's perceived as smell. It's so awful that if you get close to one, you start retching and puking. You can't act, (or properly defend yourself) because you're doubled over with involuntary stomach-emptying. Which is a nice opening for the ghoul pack to swarm you.<br /><br />If there are 6 around you, that's 18 attacks, all at a +2 because of retching. And the 3 behind you get an additional +4. And if even one of those attacks get through, you might get paralyzed. Then the fun really begins.<br /><br />I also run them as tactically sound. They will try to hide and ambush, and once they paralyze someone, they don't stop to eat the eyes. They swarm the next person, until the party is wiped out.<br /><br />Your best chance is to have 4 or more players, so you prevent them from completely swarming any one player. Kill the stinky ones first. And if anyone does go down, move the fighting circle to envelop them, so there's no way they can be eaten, or dragged elsewhere. Another simple solution is to have a priest who can turn undead, so it breaks up the pack. <br /><br />The Quinn and Badass-Jerome combo works very nicely. Did Jerome end up with the nice Bonecrusher mace?<br />brandohttps://www.blogger.com/profile/11507192624540239249noreply@blogger.com