It must be Warhammer night!
In our last few sessions (not posted) the PCs attended the trial of the Holtz family and Kiela Cobblepot, nefarious kidnappers and murderers of Stromdorf. After being attacked that night by the newly-risen undead corpses of the convicted (and hung) defendants, Burgomeister Alder finally requested an audience with the party.
Seems there must be a Necromancer about, what with zombies marching right into town and all. So the burgomeister asked the party to go get Brother Grabbe, the nearby graveyard caretaker and local Priest of Morr.
Since the last update, we've had a few players join the crew. One pulled a Grey Wizard during random character creation and the other pulled a Servant. They, along with the gang of dwarves and gangly Gunter have been fighting beastmen and solving mysteries ever since.
The gang of adventurers decided to walk to the graveyard which was only about a mile away, across the river Teufel. They came to the ferry river crossing, but the ferryman wasn't there, and with the wooden raft on the other side. However they did catch a young waif following them, Waltrout Grabtree, who said he wanted to visit the Priest of Morr but was afraid to go alone. The most gregarious of dwarves, Rustyguts McSnarf, decided the best way to get the ferry from the far side of the river and bring it back was to give the waif two silvers and throw him in the river. After getting bitten by a number of Reik eels, the bleeding NPC orphan made it to the other end. It took some waving of more silver by the Grey Wizard and friendly smiling by the Servant girl to convince the quivering orphan to return with the ferry.
It reminded me as a DM: if you want your players to think their way through a spacial "gotta get to the other side" puzzle, never give them an NPC to throw across it.
Soon after wandering to the center of the graveyard they were beset on all sides by freshly risen zombies. For this battle, I didn't use miniatures or battlemats, I just had a 5-piece tracking chart and figured they'd be attacked by full henchman groups every round. For every group they slaughtered in a single turn they'd be opening up a pathway toward whatever direction they wanted to go (one track further on the chart, from space 1 to space 5, or so I thought). As the zombies were thinner near the crypt, and they needed to find the Priest, they headed that direction.
I described the crypt as extra-dark (4 [B] penalty dice), but that there were lit candles in various alcoves all over the bone-covered walls, which they could take. This I represented by using those flickering battery-operated tea lights you can get at Michaels or off Amazon. I said they could move those around however they wanted, but it was still really dark in the basement. To represent Dwarf's improved vision down there I gave each dwarf player a green lightstick. (Dwarf eyes get 2 less [B] penalty dice). I had a separate shielded box I set up off to the side with a glowing skull in it that the players could go over to to roll their dice (so they could see them fully and read the dice pool, but wouldn't ruin the nightvision of everyone else in the room).
Eventually the players came to a huge Ossuary in the crypt, which is a room filled with skull piles and the walls are covered in artfully-placed old bones (the priest has to empty the old graves to make way for the newly dead, so he decorates the crypt with bone art all over the walls). As the players (as well as Waltrout, the bleeding terrified NPC orphan) cautiously entered the huge room the doors slammed shut behind them and the bones on the walls started moving, with complete skeletons dropping from all sides (I described it like in Aliens where the Aliens are camouflaged against the tunnel walls and start dropping down around the marines).
Skeleton Surprise Attack!
5 comments:
I do believe I see the glowing green eyes of a dwarf in picture #2. Nothing gets you to roleplay being shrouded in darkness more than actually being shrouded in darkness.
Yeah, and while all the 3e Warhammer chits and sheets and cards and whatnot require a ridiculous amount of table real-estate, you guys were really cool putting up with barely being able to see your cards and having to roll your dice pools in the "Glowing Skull Box of Fate...and Infinite Doom!"
Are you kidding? That was one of the coolest gaming set ups I have ever seen! It destroys my multi level end boss fight using pizza stands for our first 4e adventure that's for sure.
Those little pizza stands look like they have endless terrain functionality. I have like 16 of those squirreled away somewhere. I've never actually used them, but just looking at them you know you could use them for something, so you hang onto them for years.
Hey, congrats, btw.
That's a really really cool way to enhance the atmosphere!
We've just arrived at the very same part in our campaign but I didn't do anything neat like this. :(
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