Saturday, August 30, 2014

Miniature Motivation

As a wargamer trying to build a new set of city terrain, miniature painter with tons of unpainted Reaper Bones sitting around, or Dungeon Master with writers block, sometimes it takes a little extra push to get the brain-juices flowing enough to set aside time to continue your projects.  Often because your projects require you to access the Creativity part of the brain, and yet also require you to buckle down and get the Productivity part of the brain going.

For instances like this, I have invented something that will revolutionize the way you do game prep. Here's the idea behind its formulation: as is well known and researched thoroughly by well-respected agencies, alcohol sparks the creativity neurons in the brain to let loose their inhibitions and think about stuff like spaceships and sorcerers. On the other hand, caffeine sparks the productivity part of the brain to get you to pick up the pen or paintbrush and start working and maintain focus on things you need to get done, like corporate spreadsheets and TPS reports.  So in a flash of genius, we here at VC Labs thought... "Why not combine them?"

I call it: Cyberninja's Cyberstonishing Producto-Creativity Juice.


Monday, August 25, 2014

Playtest: Shadows Of Brimstone - Swamps of Death!

At GenCon this year I picked up Shadows of Brimstone. A Kickstarter'd game by Flying Frog productions which just barely got its Core boxes out the door before the convention.


Premise: Its 1869. Prospectors found a magic crystal called 'Darkstone' in some mines that everyone wants.  Naturally they 'dug too deep' and opened up evil portals to alien dimensions. Now monsters stalk the mines and countryside, eating livestock and kidnapping folks. Is your posse of cowboys bad enough dudes to rescue the president? 


Saturday, June 28, 2014

One Console to Rule Them All


In honor of the first 2014 Summer Steam Sale coming to a close, I've decided to do a post on a recent project I completed (with major props to Kevin Brown on the Nvidia tech advice):  

Building The One Console to Rule Them All.


Monday, March 31, 2014

ScanCON 2014

So another ScanCON comes to a close.  Before whiskey and old age steals my memories of this year's gaming exploits, I figured I'd post some highlights here for posterity.

ScanCON 2014


Sunday, January 12, 2014

Cthulhu Ftaghn

Finally painted the glorious Cthulhu with all the paints Mary got me for Christmas.  It was surprisingly easy to make this guy look game-ready, which mostly has to do with how good the model is sculpted in the first place.  So if you've got one (from the Reaper minis Kickstarter) don't be afraid to start on him yourself. He was basically 90% drybrushing, 8% washes and only 2% actual detail painting.  Oh, and about a half a can of black primer.  Here's some pics:


Saturday, December 7, 2013

Skirmish Saturday

Its Skirmish Saturday at the Vorpal Chainsword!


I convinced Mary to help me test out a game of Strange Aeons, a miniature skirmish game based around the Cthulhu Mythos.  We played the introductory quickstart scenario, available here.  Strange Aeons is a 1930s pulp minis game that pits government X-files agents ("Threshold", which we immediately renamed "Fringe") against cultists and their eldritch allies ("Lurkers").  I was able to convince Mary to play by telling her she got to play the Fringe agents.