Wednesday, April 17, 2019
Return to Ravingspire is Funded!
Oh man I can't even believe it! We only just launched Return to Ravingspire and you guys already funded it! I can hardly believe how much support you guys give me. Thank you so much!
You can watch the full video of the Return to Ravingspire update over on the campaign page here.
Tuesday, April 16, 2019
Return to Ravingspire now on Kickstarter!
Return to Ravingspire is finally now on Kickstarter! Please take a look if you like Wizards and Goblins and traveling through dimensional vortexes.
In the far future, an accident aboard the orbital research vessel Chronomega-1 causes the station to slice backward through the fabric of space-time, leaving loose threads in its wake. As the maelstrom fades and the threads pull together, knots are formed...
The haunted Tower of Ravingspire sits upon a prime nexus of this entropy, and its immortal lord has haunted the peoples of the Vorpal Realm for generations. The Dark Lord of the Tower was defeated long ago, but time doesn’t work like it should in the Tower, and those who should have succumbed to mortality… have come back.
Return to Ravingspire is a cooperative questing game for 1-4 players. Take on the roles of Heroes climbing the ever-shifting Tower to the Spire and face its Dark Master. But beware! For the Tower lies upon a nexus of space-time, and its portals may as easily lead to other dimensions as they will up the Tower...
In the far future, an accident aboard the orbital research vessel Chronomega-1 causes the station to slice backward through the fabric of space-time, leaving loose threads in its wake. As the maelstrom fades and the threads pull together, knots are formed...
The haunted Tower of Ravingspire sits upon a prime nexus of this entropy, and its immortal lord has haunted the peoples of the Vorpal Realm for generations. The Dark Lord of the Tower was defeated long ago, but time doesn’t work like it should in the Tower, and those who should have succumbed to mortality… have come back.
Return to Ravingspire is a cooperative questing game for 1-4 players. Take on the roles of Heroes climbing the ever-shifting Tower to the Spire and face its Dark Master. But beware! For the Tower lies upon a nexus of space-time, and its portals may as easily lead to other dimensions as they will up the Tower...
Monday, April 15, 2019
Return to Ravingspire
You know how you work on something in secret for ever and then its time to release it and you can't really wrap your head around showing it to anyone, even though you're super proud of it? That's kind of what its like to work on Ravingspire. We make fantastic art and we work through unique gameplay ideas but we keep things close to the chest until we can make sure our choices of manufacturing are ready for launch and their quality is good. We've launched the Kickstarter so I can FINALLY start showing off what we've done and what we're doing. Problem is, there's so much at this point I almost don't even know where to start!
Well I guess, how about with the dope 1980's commercial we made for the game?
You can tell we miss those old TSR commercials.There was one for like D&D, Marvel Super Heroes, and Indiana Jones RPG all in one mashed up commercial with tons of silhouettes and smoke machine going on. That one was great.
Anyway, we're finally going to release Return to Ravingspire on Kickstarter on April 16th! I'm super psyched about it, because this game is gorgeous and really fun to play. Even the box is awesome. Its an embossed leatherette-wrapped wooden book-shaped box, and really looks and opens like a stout book. Its made of wood too so won't be falling apart and need to be held together with rubber bands after just a couple plays like most boardgame boxes. Plus if its stored on a bookcase instead of hidden away in the boardgame closet (and the fact that its solo-able) there's a much better chance of folk playing it over and over. How many games have I bought for $50+ only to have played them once or twice before they get lost in the boardgame closet? Too many! We're hoping the decorative nature of the box helps keep this game on display and accessable.
But anyway what about the gameplay? Is it cool? Let me tell you that YES, it is cool! We've combined dice-battling with a choose-your-path style story-heavy adventure game, and I think it works really well. We made big colorful illustrated Tower Cards with storylines on them that each give two options for the Party to follow. One of those options is almost always fight the pictured level guardian head-on, but the second option can get crazy. It involves escaping through a portal into another dimension for a short jaunt and then returning to the tower after a short time. We put in a whole separate book of adventures in there that I think is really unique to boardgaming these days.
Also I've come to dislike having piles of chits everywhere when I play boardgames. The number of tiny ziploc bags I've had to buy just to keep track of sanity tokens over the years borders on ridiculous. So we've made tracking the Fight, Skill, and Charm values in combat into a single board that also contains the player progress and doom trackers. Just move it up and down the tracks as you roll the dice. Its straightforward and keeps things a lot tidier than piles of chits. I'm pretty happy with it.
Also one thing I really love is tactical skirmish combat, but that's difficult to emulate in a quick-play adventure game without the gameplay getting bogged down in maps with grids on them and 5-foot steps. So on that same combat tracker we've put a Marching Order diagram. Where the players can decide whether they want to have their heroes take the front/melee position (usually more dangerous but first choice of loot) or whether they want to hang back and fight with ranged weaponry (usually less dangerous but second choice of loot). Each Tower card will show whether the Hero in that position will take more or less damage, based on the monster they're fighting.
We knew this added a bit of complexity to the fights, but its a simple +1/-1 damage modifier and I think it really adds some fun to the game and helps me envision what kind of attitude the Hero I'm playing has when they're exploring.
Oh my gosh there's way too much to talk about all at once on the development of this game. I put tutorial videos up on the Kickstarter and I'll throw them on Youtube as well. I'll talk more about the game over the next few weeks as the Kickstarter goes on, but if you've got any questions on why we did what we did in the game give a shout and I'll holla back! :)
Well I guess, how about with the dope 1980's commercial we made for the game?
You can tell we miss those old TSR commercials.There was one for like D&D, Marvel Super Heroes, and Indiana Jones RPG all in one mashed up commercial with tons of silhouettes and smoke machine going on. That one was great.
Anyway, we're finally going to release Return to Ravingspire on Kickstarter on April 16th! I'm super psyched about it, because this game is gorgeous and really fun to play. Even the box is awesome. Its an embossed leatherette-wrapped wooden book-shaped box, and really looks and opens like a stout book. Its made of wood too so won't be falling apart and need to be held together with rubber bands after just a couple plays like most boardgame boxes. Plus if its stored on a bookcase instead of hidden away in the boardgame closet (and the fact that its solo-able) there's a much better chance of folk playing it over and over. How many games have I bought for $50+ only to have played them once or twice before they get lost in the boardgame closet? Too many! We're hoping the decorative nature of the box helps keep this game on display and accessable.
But anyway what about the gameplay? Is it cool? Let me tell you that YES, it is cool! We've combined dice-battling with a choose-your-path style story-heavy adventure game, and I think it works really well. We made big colorful illustrated Tower Cards with storylines on them that each give two options for the Party to follow. One of those options is almost always fight the pictured level guardian head-on, but the second option can get crazy. It involves escaping through a portal into another dimension for a short jaunt and then returning to the tower after a short time. We put in a whole separate book of adventures in there that I think is really unique to boardgaming these days.
Also I've come to dislike having piles of chits everywhere when I play boardgames. The number of tiny ziploc bags I've had to buy just to keep track of sanity tokens over the years borders on ridiculous. So we've made tracking the Fight, Skill, and Charm values in combat into a single board that also contains the player progress and doom trackers. Just move it up and down the tracks as you roll the dice. Its straightforward and keeps things a lot tidier than piles of chits. I'm pretty happy with it.
Also one thing I really love is tactical skirmish combat, but that's difficult to emulate in a quick-play adventure game without the gameplay getting bogged down in maps with grids on them and 5-foot steps. So on that same combat tracker we've put a Marching Order diagram. Where the players can decide whether they want to have their heroes take the front/melee position (usually more dangerous but first choice of loot) or whether they want to hang back and fight with ranged weaponry (usually less dangerous but second choice of loot). Each Tower card will show whether the Hero in that position will take more or less damage, based on the monster they're fighting.
We knew this added a bit of complexity to the fights, but its a simple +1/-1 damage modifier and I think it really adds some fun to the game and helps me envision what kind of attitude the Hero I'm playing has when they're exploring.
Oh my gosh there's way too much to talk about all at once on the development of this game. I put tutorial videos up on the Kickstarter and I'll throw them on Youtube as well. I'll talk more about the game over the next few weeks as the Kickstarter goes on, but if you've got any questions on why we did what we did in the game give a shout and I'll holla back! :)
Saturday, March 16, 2019
No Last Jedi at GaryCon 2019
I got to run my "The Last Jedi" replacement Star Wars Saga adventure called NO LAST JEDI at GaryCon last week. I've finally recovered from the Con Crud, so can now do a recap of how it went.
First of all, in case anyone wants to run a game of SW Saga themselves using the new movie's characters, I've uploaded pdfs of the character sheets I made for the game under the Campaign Resources of the Vorpal Chainsword. Second, I uploaded a bunch more pictures from the game people were nice enough to send me under the Gallery section of the site.
The story starts out with essentially the same opening crawl as The Last Jedi. Only in this case Rey has been training with the enigmatic Luke Skywalker for about 3 weeks, but has learned little of his motivations. The game opens with Chewy returning from the Resistance fleet in the Millenium Falcoln with Fin, Poe, and BB-8 in tow (Poe came in on his X-wing). They were sent by order of Princess Leia to plead with Luke to return to the fight with the resistance. The players attempted to convince Luke of the nobility of the cause, but he kept insisting it was too dangerous for everyone if he left. At that point, BB-8 played a holographic message from Princess Leia for him.
"Luke, I beg you to return from exile and rejoin our fight for the resistance. We have lost much since you left, the New Republic all having been wiped out by Starkiller Base before we were able to destroy it. But we have hope yet, as we have learned the secret location of the leader of the First Order, this Lord Snoke. We believe that if we can capture or kill Snoke the First Order will fall and Ben may even return to us. But I know that Snoke is strong in the Dark Side of the Force, and only with your help could we ever hope to prevail, but press on we must. The last remaining ships of the Resistance fleet are amassing for the final assault on his secret headquarters even as I record this message. This BB unit has the coordinates where to meet us. Help us Luke Skywalker, you're our only hope."
(Note: If the Players convinced Luke before playing the hologram then he will fight with them in the upcoming scene and one player can control him. But in this game they did not, and Luke still refused.)
BB-8 revealed that the location is in the Horuset system. At this Luke paled and says "We must stop her!" Just at that moment the sound of a Tie Fighter roared overhead!
(Note: I had a bluetooth speaker setup behind the DM screen and had a Star Wars soundboard loaded up on my phone so I could play sound effects from the movies. The sound of Tie fighters screeching by and blasters and lightsabers crashing together REALLY helps amp up the fun of any Star Wars game)
The Imperials had tracked the heroes to the old Jedi planet (the official name is Ach-To, fyi). The Imperials were now searching the planet for Luke. Now Luke has no choice but to go, so they've got to get back to the Millennium Falcon and Poe's X-Wing, and of course Phasma and a squad of Stormtroopers stand in their way.
(Note: The old Star Wars minis from the Wizards of the Coast line are perfect for the RPG, as they're pre-painted and super durable. I love them. You can still get them from ebay and some miniature websites like coolstuffinc.com.)
First of all, in case anyone wants to run a game of SW Saga themselves using the new movie's characters, I've uploaded pdfs of the character sheets I made for the game under the Campaign Resources of the Vorpal Chainsword. Second, I uploaded a bunch more pictures from the game people were nice enough to send me under the Gallery section of the site.
The story starts out with essentially the same opening crawl as The Last Jedi. Only in this case Rey has been training with the enigmatic Luke Skywalker for about 3 weeks, but has learned little of his motivations. The game opens with Chewy returning from the Resistance fleet in the Millenium Falcoln with Fin, Poe, and BB-8 in tow (Poe came in on his X-wing). They were sent by order of Princess Leia to plead with Luke to return to the fight with the resistance. The players attempted to convince Luke of the nobility of the cause, but he kept insisting it was too dangerous for everyone if he left. At that point, BB-8 played a holographic message from Princess Leia for him.
"Luke, I beg you to return from exile and rejoin our fight for the resistance. We have lost much since you left, the New Republic all having been wiped out by Starkiller Base before we were able to destroy it. But we have hope yet, as we have learned the secret location of the leader of the First Order, this Lord Snoke. We believe that if we can capture or kill Snoke the First Order will fall and Ben may even return to us. But I know that Snoke is strong in the Dark Side of the Force, and only with your help could we ever hope to prevail, but press on we must. The last remaining ships of the Resistance fleet are amassing for the final assault on his secret headquarters even as I record this message. This BB unit has the coordinates where to meet us. Help us Luke Skywalker, you're our only hope."
(Note: If the Players convinced Luke before playing the hologram then he will fight with them in the upcoming scene and one player can control him. But in this game they did not, and Luke still refused.)
BB-8 revealed that the location is in the Horuset system. At this Luke paled and says "We must stop her!" Just at that moment the sound of a Tie Fighter roared overhead!
(Note: I had a bluetooth speaker setup behind the DM screen and had a Star Wars soundboard loaded up on my phone so I could play sound effects from the movies. The sound of Tie fighters screeching by and blasters and lightsabers crashing together REALLY helps amp up the fun of any Star Wars game)
The Imperials had tracked the heroes to the old Jedi planet (the official name is Ach-To, fyi). The Imperials were now searching the planet for Luke. Now Luke has no choice but to go, so they've got to get back to the Millennium Falcon and Poe's X-Wing, and of course Phasma and a squad of Stormtroopers stand in their way.
(Note: The old Star Wars minis from the Wizards of the Coast line are perfect for the RPG, as they're pre-painted and super durable. I love them. You can still get them from ebay and some miniature websites like coolstuffinc.com.)
They
fought their way past Phasma and her stormtroopers. Luke ran off to
handle some AT-STs on the other side of the battlefield (if they'd
convinced Luke earlier then instead he'd have stayed and helped and BB-8
could've controlled him). One unexpected hilarious moment of the game
was that BB-8's player decided to roll around between bushes and ask if
there were Porg nest under there. When he found some, he'd shock the
Porgs to cause a burst of Porgs out of the bushes, startling nearby
Stormtroopers, including Phasma! He even rolled so well on this that a
hunting Nexu burst out of the plants intent on eating the Porgs and the
Stormtroopers along with them. So the heroes were able to slip by Phasma
(who was fighting off the Nexu) and blast their way clear to the
Falcon.
Next we had a Starfighter chase scene, where the Falcon and Poe's X-wing were harrassed by Tie Fighters as they tried to break through the blockade surrounding the old Jedi planet. (I used the X-Wing miniatures for this, as they just look awesome.) Finn and Rey acted as gunners in the Falcoln while Chewy flew, and Poe and BB-8 fought off Ties in the X-Wing. Luke just meditated mysteriously in the X-Wing.
They escaped the blockade and made their way to the Resistance fleet. Here Leia and Luke embraced and Luke explained the plot. Long story short is that Luke actually found Snoke over 5 years ago while he was mopping up Empire remnants and old Sith artifacts with his crew of freshly-trained Padawans (including Ben Solo). They had found some holocrons mapping out some of Palpatine's other projects and were shutting them down before they became a problem for the New Republic. Unfortunately one of those projects was the Tomb of Darth Plagueis, Palpatine's old master. Palpatine couldn't kill Plagueis because Plagueis could jump bodies, and had done so many times before to remain immortal. Plagueis would jump into his Sith Apprentice after he was fully trained but before the Apprentice got wise to him, thus allowing Plagueis to live forever. But Palpatine figured it out, and froze Plagueis in a Force Trap deep within a Sith Tomb on Korriban. This Tomb required Palpatine to occasionally visit and maintain the suspension so Plagueis wouldn't wake up. With Palpatine's death though, it was only a matter of time before Plagueis woke up. Luke learned of Plagueis and took his best Padawans to go shut Plagueis down for good. However Plagueis killed most of his Padawans before Luke could pull some Force magic and block Plagueis's ability to switch bodies within the Force. Ben and Luke then pulled the temple down on Plagueis and barely escaped with their lives. What Luke didn't know was that Plagueis had survived and already put his mark on Ben as his next apprentice, who was grieving from the loss of his friends and vulnerable to the Dark SIde. Eventually Ben turned evil and destroyed the New Jedi Temple, due to whisperings in the Force from Plaegus (also known as "Snoke"), and joined Snoke and helped build the First Order from an Empire remnant fleet.
(That's a lot of exposition! I know, I'm sorry. Now here I really wanted to run through a "Flashback" scene and I had the Sith Tomb map and a handful of 5th level Padawans and Luke ready to go. It would've been cool to let everyone be a Jedi and have a big battle between Plageuis (with some Sith robo-zombies) and the Players as Jedi. But the con game was already running long and time was short (only had 4 hours for the game!) so I just explained all that and moved forward.)
Luke finally explained that if he were to die, Snoke would regain his ability to switch bodies through the Force and would likely immediately take over Kyle Ren/Ben's body, which Kylo certainly wasn't aware of. So Luke had to stay in hiding to study the Jedi texts and figure out how to permanently sever Snoke's connection to the Force before he could take over Kylo Ren's body for good. But he's come out now because of where the Fleet discovered the hidden base, the Horuset system, which is where Korriban (and Plagueis's tomb) are! Luke knows Snoke's tomb is on the planet below them.
At that moment three giant Star Destroyers appeared out of Hyperspace next to the Resistance fleet! Leia commands the ships to jump to hyperspace but there's some kind of Hyperspace Jammer coming from the largest Star Destroyer, blocking their escape. Ackbar turns to the party and says "Its a Trap!" ;)
(So now we've got a Starship-scale battle to fight. I used the Fantasy Flight Armada minis for this as they look awesome. But for the actual battle we focused on the Falcon and Poe, and the other ships we rolled dice for, high/low war-style. It was a simpled D6's for Ties/A-Wings, D8's for X-wings/B-wings/Tie Interceptors. For each grouping we just rolled whoever rolled lower lost a ship (and one die) from the little 3-ship sprues. That way we could know how the general battle was going outside of the close-up battles of the PCs.)
Next we had a Starfighter chase scene, where the Falcon and Poe's X-wing were harrassed by Tie Fighters as they tried to break through the blockade surrounding the old Jedi planet. (I used the X-Wing miniatures for this, as they just look awesome.) Finn and Rey acted as gunners in the Falcoln while Chewy flew, and Poe and BB-8 fought off Ties in the X-Wing. Luke just meditated mysteriously in the X-Wing.
They escaped the blockade and made their way to the Resistance fleet. Here Leia and Luke embraced and Luke explained the plot. Long story short is that Luke actually found Snoke over 5 years ago while he was mopping up Empire remnants and old Sith artifacts with his crew of freshly-trained Padawans (including Ben Solo). They had found some holocrons mapping out some of Palpatine's other projects and were shutting them down before they became a problem for the New Republic. Unfortunately one of those projects was the Tomb of Darth Plagueis, Palpatine's old master. Palpatine couldn't kill Plagueis because Plagueis could jump bodies, and had done so many times before to remain immortal. Plagueis would jump into his Sith Apprentice after he was fully trained but before the Apprentice got wise to him, thus allowing Plagueis to live forever. But Palpatine figured it out, and froze Plagueis in a Force Trap deep within a Sith Tomb on Korriban. This Tomb required Palpatine to occasionally visit and maintain the suspension so Plagueis wouldn't wake up. With Palpatine's death though, it was only a matter of time before Plagueis woke up. Luke learned of Plagueis and took his best Padawans to go shut Plagueis down for good. However Plagueis killed most of his Padawans before Luke could pull some Force magic and block Plagueis's ability to switch bodies within the Force. Ben and Luke then pulled the temple down on Plagueis and barely escaped with their lives. What Luke didn't know was that Plagueis had survived and already put his mark on Ben as his next apprentice, who was grieving from the loss of his friends and vulnerable to the Dark SIde. Eventually Ben turned evil and destroyed the New Jedi Temple, due to whisperings in the Force from Plaegus (also known as "Snoke"), and joined Snoke and helped build the First Order from an Empire remnant fleet.
(That's a lot of exposition! I know, I'm sorry. Now here I really wanted to run through a "Flashback" scene and I had the Sith Tomb map and a handful of 5th level Padawans and Luke ready to go. It would've been cool to let everyone be a Jedi and have a big battle between Plageuis (with some Sith robo-zombies) and the Players as Jedi. But the con game was already running long and time was short (only had 4 hours for the game!) so I just explained all that and moved forward.)
Luke finally explained that if he were to die, Snoke would regain his ability to switch bodies through the Force and would likely immediately take over Kyle Ren/Ben's body, which Kylo certainly wasn't aware of. So Luke had to stay in hiding to study the Jedi texts and figure out how to permanently sever Snoke's connection to the Force before he could take over Kylo Ren's body for good. But he's come out now because of where the Fleet discovered the hidden base, the Horuset system, which is where Korriban (and Plagueis's tomb) are! Luke knows Snoke's tomb is on the planet below them.
At that moment three giant Star Destroyers appeared out of Hyperspace next to the Resistance fleet! Leia commands the ships to jump to hyperspace but there's some kind of Hyperspace Jammer coming from the largest Star Destroyer, blocking their escape. Ackbar turns to the party and says "Its a Trap!" ;)
(So now we've got a Starship-scale battle to fight. I used the Fantasy Flight Armada minis for this as they look awesome. But for the actual battle we focused on the Falcon and Poe, and the other ships we rolled dice for, high/low war-style. It was a simpled D6's for Ties/A-Wings, D8's for X-wings/B-wings/Tie Interceptors. For each grouping we just rolled whoever rolled lower lost a ship (and one die) from the little 3-ship sprues. That way we could know how the general battle was going outside of the close-up battles of the PCs.)
The
heroes knew Snoke was on the surface, and wanted to get Luke down there
to kill him once and for all. They also knew they should probably stop
the Hyperspace Jammer on the main Star Destroyer. AND the X-wings were
getting killed out there so they wanted Poe to help in the overall
Starship battle. So they decided to DO ALL THREE!
Poe flew out on his X-wing with BB-8, and fought his way to the main Star Destroyer. He then JETTISONED BB-8 into one of the hanger bays of the Star Destroyer! Just, out in space and through the blue shield thing right into a hanger. By himself! Then Poe just flew back into the main battle. So BB-8s goal was to disable the Hyperspace Jammer alone. Hilarious.
Luke, Rey, Chewy and Fin took the Falcon through the starship battle and down to the planet, evading and blasting Tie fighters along the way. Once there, they entered the Sith Tomb. (Chewy used quite a few Force Points on the piloting checks going down, and I just let them find the tomb rather than fight their way up to it).
Poe flew out on his X-wing with BB-8, and fought his way to the main Star Destroyer. He then JETTISONED BB-8 into one of the hanger bays of the Star Destroyer! Just, out in space and through the blue shield thing right into a hanger. By himself! Then Poe just flew back into the main battle. So BB-8s goal was to disable the Hyperspace Jammer alone. Hilarious.
Luke, Rey, Chewy and Fin took the Falcon through the starship battle and down to the planet, evading and blasting Tie fighters along the way. Once there, they entered the Sith Tomb. (Chewy used quite a few Force Points on the piloting checks going down, and I just let them find the tomb rather than fight their way up to it).
Meanwhile I gave Poe's player Luke to play (the original plan was to allow BB-8's player to play Luke in the final scene, since anyone who had to be BB-8 for the whole game deserved a break, but BB-8 had his own infiltration adventure going on). Luke faced off against Snoke and Kylo with force powers while Rey, Fin, and Chewy took down the imperial guards and robots with their blasters. The Sith Tomb was full of traps and they were careful to move to safe spots during each round. Kylo started throwing Chewy around and so Rey ran up to Kylo to face him one-on-one. This would also allow Luke and Snoke (who were busy throwing pillars and stone coffins at eachother) to face off in lightsaber combat. Unfortunately we ran out of time at the Con and had to leave it on that cliffhanger...
What a game! I have to say, it was so much fun, and the players at GaryCon were some of the best folks to help re-write The Last Jedi into a Star Wars story worthy of the Saga!
Tuesday, February 12, 2019
Lego Heroica
RETRO GAMING!
I learned a short time ago that Lego actually released an rpg-themed boardgame back in 2011 called Lego Heroica, but it was discontinued just a year or two after release because it didn't sell at all. When I was told this I did not believe it, because I both consider myself to have a finger on the pulse of all things D&D, and I can't image Lego actually making a marketing mistake these days as Lego-enthusiasts will pretty much buy anything. Yet this guy (who we'll call Charles) would not be discouraged in convincing me of this attempt on Lego's part to cash in on the Geek and Sundry-style D&D mania that was going on (remember how good Geek and Sundry was in the early 2010s?), and he actually hunted down copies of three of the four main sets on ebay for us to check out. So we opened them up, built and combined all the various maps from the itsy-bitsy lego chits, and commenced questing.
I learned a short time ago that Lego actually released an rpg-themed boardgame back in 2011 called Lego Heroica, but it was discontinued just a year or two after release because it didn't sell at all. When I was told this I did not believe it, because I both consider myself to have a finger on the pulse of all things D&D, and I can't image Lego actually making a marketing mistake these days as Lego-enthusiasts will pretty much buy anything. Yet this guy (who we'll call Charles) would not be discouraged in convincing me of this attempt on Lego's part to cash in on the Geek and Sundry-style D&D mania that was going on (remember how good Geek and Sundry was in the early 2010s?), and he actually hunted down copies of three of the four main sets on ebay for us to check out. So we opened them up, built and combined all the various maps from the itsy-bitsy lego chits, and commenced questing.
Holy
smokes was this game fun. The rules were much more intricate compared
to what I expected. Clearly someone put some major love into this over
in Lego-Land. Its too bad it wasn't marketed well, because its pretty
damn fun to play, especially if you're a kid just getting into gaming.
Or a drunk adult.
All melee combat occurs with the same dice, and the same chances to hit and be hit by creatures, regardless of what they are or your character class. But the meaner monsters hit harder, which is pretty much the only difference between minions and bosses. However one face of the special attack/movement die has a shield on it, and if rolled it activates the special power that each character class has. Depending on your class it could be activated when you roll to move (as a ranged attack) or during combat (as a melee attack).
The Wizard, for example, moves and attacks in melee like everyone else. However if he rolls the shield during his movement phase, he can Magic Missile any monster within 3 spaces (even around corners). But if he rolls the shield during combat it just represents a successful hit as normal. On the other hand if the Barbarian rolls a shield during combat he can hit and kill all monsters within melee range around him, but if he rolls it during movement phase he can just move full distance, no special power.
Its intricate enough to keep your interest, but easy enough for kids to learn and play. It would be quite a gateway into D&D for any gamer parents, its just too bad its made by Lego and therefore was marked up 6000% upon release, and is even more expensive now on the black market.
All in all though Lego Heroica gets 4 pointy-lego-bits-hidden-in-the-carpet out of 5!
And I don't even really like Legos. ;)
What else can I say, its just easy fun.
Game on!
All melee combat occurs with the same dice, and the same chances to hit and be hit by creatures, regardless of what they are or your character class. But the meaner monsters hit harder, which is pretty much the only difference between minions and bosses. However one face of the special attack/movement die has a shield on it, and if rolled it activates the special power that each character class has. Depending on your class it could be activated when you roll to move (as a ranged attack) or during combat (as a melee attack).
The Wizard, for example, moves and attacks in melee like everyone else. However if he rolls the shield during his movement phase, he can Magic Missile any monster within 3 spaces (even around corners). But if he rolls the shield during combat it just represents a successful hit as normal. On the other hand if the Barbarian rolls a shield during combat he can hit and kill all monsters within melee range around him, but if he rolls it during movement phase he can just move full distance, no special power.
Its intricate enough to keep your interest, but easy enough for kids to learn and play. It would be quite a gateway into D&D for any gamer parents, its just too bad its made by Lego and therefore was marked up 6000% upon release, and is even more expensive now on the black market.
All in all though Lego Heroica gets 4 pointy-lego-bits-hidden-in-the-carpet out of 5!
And I don't even really like Legos. ;)
What else can I say, its just easy fun.
Game on!
Wednesday, January 30, 2019
No Last Jedi - An RPG rewrite of Episode VIII
Hi there! I know its been a while. Long story short I've moved the blog over to my own VC domain so I can store and post pics and videos and stuff far more easily without google and blogger getting up in my craw about ownership. Plus it will be nice to not have the Google folks sending endless unnecessary G+ notifications and constantly pinging me with "tips" on how to get likes and shares and other busybody messages I don't really care about. But it'll post here too.
So without further ado, let's talk about my upcoming Star Wars "Elseworlds" RPG game to replace The Last Jedi movie (because, as we all know, its a terrible movie). I'm not going to explain too much why The Last Jedi is a terrible movie, because you all already know deep within your souls that its bad. It ignored ALL of the previous movie's tantalizing plot hooks, invented "Force Snapchat" to justify sending interstellar shirtless snaps between the Force kids, made Luke Skywalker the dumbest Jedi who ever lived, and broke the entire reason to have lasers in space with that "hyperspace-is-ship-go-fast" magic torpedo nonsense. Even the Snoke apologists secretly know his death was dumb and unfulfilling, deep down.
So at GaryCon this year (2019), I have decided to run a "replacement" game for the movie The Last Jedi, re-imagining how it could've gone if Disney had hired some writers who actually LIKED Star Wars to make the movie following The Force Awakens. And my GaryCon players will help me bring a NEW Last Jedi story to life, which I'm super excited about.
As I love the Dead Games Society, I have decided to run the game using my favorite Star Wars ruleset, Star Wars Saga edition. (I like FFG's mystic dice version well enough, but I think WotC's Saga edition was a thing of beauty.) So the game is under the "DGS Presents" banner at GaryCon (Thursday at 2pm).
So first we must consider, what would a movie/game that replaces The Last Jedi need to have in it?
- It must have a good reason Luke is in hiding. Not just because he's got baby boomer depression. He should be protecting a super duper secret that is too powerful for anyone to find out to justify his abandoning Leia and society like he has.
- Snoke needs to actually have a history and a purpose. That purpose should be clearly Sith-related.
- Rey should have a parentage that is revealed by the end of the movie. She doesn't need to be a Skywalker either. There are at least THREE other great Force-user families from the movies to link her to besides Skywalker.
- The Chrome Storm Trooper lady should be totally badass. And her chrome armor should be shown to be able to deflect lightsaber attacks (I mean, obviously. Why else is it chrome)?
- Its gotta have at least ONE of the Knights of Ren in it.
- And you should be able to play at least one combat with Luke Skywalker involved.
Any others I missed? I've got a plotline made up for the above already that I am super excited to run the players through, so I won't spoil it now. I WILL spoil it after GaryCon (March 7-10, 2019 in Lake Geneva, WI), so check back here for how it went after the convention and more Star Wars discussion. And if you're going to the GaryCon, sign up for the game!
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| Thankfully, you don't have to be an artist to love Star Wars! |
--> ROLL FOR INITIATIVE!
A New Hope --> New Blog Home!
Holy smokes its been forever! Well lets not dwell on the delay too much.
Long story short I've moved the blog over to my primary VC domain so I
can store and post pics and videos and stuff way more easily without
google and blogger getting up in my craw. So without further ado, let's go over to its new home where we can talk about running a Star Wars rpg game replacement for The Last Jedi
(because, as we all know, its a terrible movie)...
www.vorpalchainsword.com
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