Showing posts with label Conventions. Show all posts
Showing posts with label Conventions. Show all posts

Monday, April 15, 2019

Return to Ravingspire

You know how you work on something in secret for ever and then its time to release it and you can't really wrap your head around showing it to anyone, even though you're super proud of it? That's kind of what its like to work on Ravingspire. We make fantastic art and we work through unique gameplay ideas but we keep things close to the chest until we can make sure our choices of manufacturing are  ready for launch and their quality is good. We've launched the Kickstarter so I can FINALLY start showing off what we've done and what we're doing. Problem is, there's so much at this point I almost don't even know where to start!

Well I guess, how about with the dope 1980's commercial we made for the game?



You can tell we miss those old TSR commercials.There was one for like D&D, Marvel Super Heroes, and Indiana Jones RPG all in one mashed up commercial with tons of silhouettes and smoke machine going on. That one was great.

Anyway, we're finally going to release Return to Ravingspire on Kickstarter on April 16th! I'm super psyched about it, because this game is gorgeous and really fun to play. Even the box is awesome. Its an embossed leatherette-wrapped wooden book-shaped box, and really looks and opens like a stout book. Its made of wood too so won't be falling apart and need to be held together with rubber bands after just a couple plays like most boardgame boxes.  Plus if its stored on a bookcase instead of hidden away in the boardgame closet (and the fact that its solo-able) there's a much better chance of folk playing it over and over. How many games have I bought for $50+ only to have played them once or twice before they get lost in the boardgame closet? Too many! We're hoping the decorative nature of the box helps keep this game on display and accessable.


But anyway what about the gameplay? Is it cool? Let me tell you that YES, it is cool! We've combined dice-battling with a choose-your-path style story-heavy adventure game, and I think it works really well. We made big colorful illustrated Tower Cards with storylines on them that each give two options for the Party to follow. One of those options is almost always fight the pictured level guardian head-on, but the second option can get crazy. It involves escaping through a portal into another dimension for a short jaunt and then returning to the tower after a short time. We put in a whole separate book of adventures in there that I think is really unique to boardgaming these days.



Also I've come to dislike having piles of chits everywhere when I play boardgames. The number of tiny ziploc bags I've had to buy just to keep track of sanity tokens over the years borders on ridiculous. So we've made tracking the Fight, Skill, and Charm values in combat into a single board that also contains the player progress and doom trackers. Just move it up and down the tracks as you roll the dice. Its straightforward and keeps things a lot tidier than piles of chits. I'm pretty happy with it.

Also one thing I really love is tactical skirmish combat, but that's difficult to emulate in a quick-play adventure game without the gameplay getting bogged down in maps with grids on them and 5-foot steps. So on that same combat tracker we've put a Marching Order diagram. Where the players can decide whether they want to have their heroes take the front/melee position (usually more dangerous but first choice of loot) or whether they want to hang back and fight with ranged weaponry (usually less dangerous but second choice of loot). Each Tower card will show whether the Hero in that position will take more or less damage, based on the monster they're fighting.

We knew this added a bit of complexity to the fights, but its a simple +1/-1 damage modifier and I think it really adds some fun to the game and helps me envision what kind of attitude the Hero I'm playing has when they're exploring.

Oh my gosh there's way too much to talk about all at once on the development of this game. I put tutorial videos up on the Kickstarter and I'll throw them on Youtube as well. I'll talk more about the game over the next few weeks as the Kickstarter goes on, but if you've got any questions on why we did what we did in the game give a shout and I'll holla back! :)





Saturday, March 16, 2019

No Last Jedi at GaryCon 2019


I got to run my "The Last Jedi" replacement Star Wars Saga adventure called NO LAST JEDI at GaryCon last week. I've finally recovered from the Con Crud, so can now do a recap of how it went.

First of all, in case anyone wants to run a game of SW Saga themselves using the new movie's characters, I've uploaded pdfs of the character sheets I made for the game under the Campaign Resources of the Vorpal Chainsword. Second, I uploaded a bunch more pictures from the game people were nice enough to send me under the Gallery section of the site.

The story starts out with essentially the same opening crawl as The Last Jedi. Only in this case Rey has been training with the enigmatic Luke Skywalker for about 3 weeks, but has learned little of his motivations. The game opens with Chewy returning from the Resistance fleet in the Millenium Falcoln with Fin, Poe, and BB-8 in tow (Poe came in on his X-wing). They were sent by order of Princess Leia to plead with Luke to return to the fight with the resistance. The players attempted to convince Luke of the nobility of the cause, but he kept insisting it was too dangerous for everyone if he left. At that point, BB-8 played a holographic message from Princess Leia for him.

"Luke, I beg you to return from exile and rejoin our fight for the resistance. We have lost much since you left, the New Republic all having been wiped out by Starkiller Base before we were able to destroy it. But we have hope yet, as we have learned the secret location of the leader of the First Order, this Lord Snoke. We believe that if we can capture or kill Snoke the First Order will fall and Ben may even return to us. But I know that Snoke is strong in the Dark Side of the Force, and only with your help could we ever hope to prevail, but press on we must. The last remaining ships of the Resistance fleet are amassing for the final assault on his secret headquarters even as I record this message. This BB unit has the coordinates where to meet us. Help us Luke Skywalker, you're our only hope."

(Note: If the Players convinced Luke before playing the hologram then he will fight with them in the upcoming scene and one player can control him. But in this game they did not, and Luke still refused.)

BB-8 revealed that the location is in the Horuset system. At this Luke paled and says "We must stop her!" Just at that moment the sound of a Tie Fighter roared overhead!

(Note: I had a bluetooth speaker setup behind the DM screen and had a Star Wars soundboard loaded up on my phone so I could play sound effects from the movies. The sound of Tie fighters screeching by and blasters and lightsabers crashing together REALLY helps amp up the fun of any Star Wars game)

The Imperials had tracked the heroes to the old Jedi planet (the official name is Ach-To, fyi). The Imperials were now searching the planet for Luke. Now Luke has no choice but to go, so they've got to get back to the Millennium Falcon and Poe's X-Wing, and of course Phasma and a squad of Stormtroopers stand in their way.

(Note: The old Star Wars minis from the Wizards of the Coast line are perfect for the RPG, as they're pre-painted and super durable. I love them. You can still get them from ebay and some miniature websites like coolstuffinc.com.)


They fought their way past Phasma and her stormtroopers. Luke ran off to handle some AT-STs on the other side of the battlefield (if they'd convinced Luke earlier then instead he'd have stayed and helped and BB-8 could've controlled him). One unexpected hilarious moment of the game was that BB-8's player decided to roll around between bushes and ask if there were Porg nest under there. When he found some, he'd shock the Porgs to cause a burst of Porgs out of the bushes, startling nearby Stormtroopers, including Phasma! He even rolled so well on this that a hunting Nexu burst out of the plants intent on eating the Porgs and the Stormtroopers along with them. So the heroes were able to slip by Phasma (who was fighting off the Nexu) and blast their way clear to the Falcon.

Next we had a Starfighter chase scene, where the Falcon and Poe's X-wing were harrassed by Tie Fighters as they tried to break through the blockade surrounding the old Jedi planet. (I used the X-Wing miniatures for this, as they just look awesome.)  Finn and Rey acted as gunners in the Falcoln while Chewy flew, and Poe and BB-8 fought off Ties in the X-Wing. Luke just meditated mysteriously in the X-Wing.

They escaped the blockade and made their way to the Resistance fleet. Here Leia and Luke embraced and Luke explained the plot. Long story short is that Luke actually found Snoke over 5 years ago while he was mopping up Empire remnants and old Sith artifacts with his crew of freshly-trained Padawans (including Ben Solo). They had found some holocrons mapping out some of Palpatine's other projects and were shutting them down before they became a problem for the New Republic. Unfortunately one of those projects was the Tomb of Darth Plagueis, Palpatine's old master. Palpatine couldn't kill Plagueis because Plagueis could jump bodies, and had done so many times before to remain immortal. Plagueis would jump into his Sith Apprentice after he was fully trained but before the Apprentice got wise to him, thus allowing Plagueis to live forever. But Palpatine figured it out, and froze Plagueis in a Force Trap deep within a Sith Tomb on Korriban. This Tomb required Palpatine to occasionally visit and maintain the suspension so Plagueis wouldn't wake up. With Palpatine's death though, it was only a matter of time before Plagueis woke up. Luke learned of Plagueis and took his best Padawans to go shut Plagueis down for good. However Plagueis killed most of his Padawans before Luke could pull some Force magic and block Plagueis's ability to switch bodies within the Force. Ben and Luke then pulled the temple down on Plagueis and barely escaped with their lives. What Luke didn't know was that Plagueis had survived and already put his mark on Ben as his next apprentice, who was grieving from the loss of his friends and vulnerable to the Dark SIde. Eventually Ben turned evil and destroyed the New Jedi Temple, due to whisperings in the Force from Plaegus (also known as "Snoke"), and joined Snoke and helped build the First Order from an Empire remnant fleet.

(That's a lot of exposition! I know, I'm sorry. Now here I really wanted to run through a "Flashback" scene and I had the Sith Tomb map and a handful of 5th level Padawans and Luke ready to go. It would've been cool to let everyone be a Jedi and have a big battle between Plageuis (with some Sith robo-zombies) and the Players as Jedi. But the con game was already running long and time was short (only had 4 hours for the game!) so I just explained all that and moved forward.)

Luke finally explained that if he were to die, Snoke would regain his ability to switch bodies through the Force and would likely immediately take over Kyle Ren/Ben's body, which Kylo certainly wasn't aware of. So Luke had to stay in hiding to study the Jedi texts and figure out how to permanently sever Snoke's connection to the Force before he could take over Kylo Ren's body for good. But he's come out now because of where the Fleet discovered the hidden base, the Horuset system, which is where Korriban (and Plagueis's tomb) are! Luke knows Snoke's tomb is on the planet below them.

At that moment three giant Star Destroyers appeared out of Hyperspace next to the Resistance fleet! Leia commands the ships to jump to hyperspace but there's some kind of Hyperspace Jammer coming from the largest Star Destroyer, blocking their escape. Ackbar turns to the party and says "Its a Trap!" ;)

(So now we've got a Starship-scale battle to fight. I used the Fantasy Flight Armada minis for this as they look awesome. But for the actual battle we focused on the Falcon and Poe, and the other ships we rolled dice for, high/low war-style. It was a simpled D6's for Ties/A-Wings, D8's for X-wings/B-wings/Tie Interceptors. For each grouping we just rolled whoever rolled lower lost a ship (and one die) from the little 3-ship sprues. That way we could know how the general battle was going outside of the close-up battles of the PCs.)

The heroes knew Snoke was on the surface, and wanted to get Luke down there to kill him once and for all. They also knew they should probably stop the Hyperspace Jammer on the main Star Destroyer. AND the X-wings were getting killed out there so they wanted Poe to help in the overall Starship battle. So they decided to DO ALL THREE!

Poe flew out on his X-wing with BB-8, and fought his way to the main Star Destroyer. He then JETTISONED BB-8 into one of the hanger bays of the Star Destroyer! Just, out in space and through the blue shield thing right into a hanger. By himself! Then Poe just flew back into the main battle. So BB-8s goal was to disable the Hyperspace Jammer alone. Hilarious.

Luke, Rey, Chewy and Fin took the Falcon through the starship battle and down to the planet, evading and blasting Tie fighters along the way. Once there, they entered the Sith Tomb. (Chewy used quite a few Force Points on the piloting checks going down, and I just let them find the tomb rather than fight their way up to it).

So we had this three way encounter going on. Poe would blast a Tie or two. The ground heroes engaged Snoke and Kylo Ren and some Imperial Guards, and BB-8 had to bumble his way through the Star Destroyer. That was probably the most fun part of each turn, watching BB-8s player figure out how to trick a Stormtrooper into falling down a chute or electroshock him into tripping and falling. Eventually BB-8's player found a maintenance tunnel and was able to make his way to the Hyperspace Jammer (bypassing a TON of Stormtroopers I had ready to go) and disable it. He then shot himself out the garbage shute and into space. Poe had placed a tracker on him so just picked him up floating out in space mid-battle! It was pretty awesome.

Meanwhile I gave Poe's player Luke to play (the original plan was to allow BB-8's player to play Luke in the final scene, since anyone who had to be BB-8 for the whole game deserved a break, but BB-8 had his own infiltration adventure going on). Luke faced off against Snoke and Kylo with force powers while Rey, Fin, and Chewy took down the imperial guards and robots with their blasters. The Sith Tomb was full of traps and they were careful to move to safe spots during each round. Kylo started throwing Chewy around and so Rey ran up to Kylo to face him one-on-one. This would also allow Luke and Snoke (who were busy throwing pillars and stone coffins at eachother) to face off in lightsaber combat. Unfortunately we ran out of time at the Con and had to leave it on that cliffhanger...

What a game! I have to say, it was so much fun, and the players at GaryCon were some of the best folks to help re-write The Last Jedi into a Star Wars story worthy of the Saga!

Wednesday, January 30, 2019

No Last Jedi - An RPG rewrite of Episode VIII



  Hi there! I know its been a while. Long story short I've moved the blog over to my own VC domain so I can store and post pics and videos and stuff far more easily without google and blogger getting up in my craw about ownership. Plus it will be nice to not have the Google folks sending endless unnecessary G+ notifications and constantly pinging me with "tips" on how to get likes and shares and other busybody messages I don't really care about. But it'll post here too.

So without further ado, let's talk about my upcoming Star Wars "Elseworlds" RPG game to replace The Last Jedi movie (because, as we all know, its a terrible movie). I'm not going to explain too much why The Last Jedi is a terrible movie, because you all already know deep within your souls that its bad. It ignored ALL of the previous movie's tantalizing plot hooks, invented "Force Snapchat" to justify sending interstellar shirtless snaps between the Force kids, made Luke Skywalker the dumbest Jedi who ever lived, and broke the entire reason to have lasers in space with that "hyperspace-is-ship-go-fast" magic torpedo nonsense. Even the Snoke apologists secretly know his death was dumb and unfulfilling, deep down.

So at GaryCon this year (2019), I have decided to run a "replacement" game for the movie The Last Jedi, re-imagining how it could've gone if Disney had hired some writers who actually LIKED Star Wars to make the movie following The Force Awakens. And my GaryCon players will help me bring a NEW Last Jedi story to life, which I'm super excited about.
As I love the Dead Games Society, I have decided to run the game using my favorite Star Wars ruleset, Star Wars Saga edition. (I like FFG's mystic dice version well enough, but I think WotC's Saga edition was a thing of beauty.) So the game is under the "DGS Presents" banner at GaryCon (Thursday at 2pm).

So first we must consider, what would a movie/game that replaces The Last Jedi need to have in it?
  1. It must have a good reason Luke is in hiding. Not just because he's got baby boomer depression. He should be protecting a super duper secret that is too powerful for anyone to find out to justify his abandoning Leia and society like he has.
  2. Snoke needs to actually have a history and a purpose. That purpose should be clearly Sith-related.
  3. Rey should have a parentage that is revealed by the end of the movie. She doesn't need to be a Skywalker either. There are at least THREE other great Force-user families from the movies to link her to besides Skywalker.
  4. The Chrome Storm Trooper lady should be totally badass. And her chrome armor should be shown to be able to deflect lightsaber attacks (I mean, obviously. Why else is it chrome)?
  5. Its gotta have at least ONE of the Knights of Ren in it.
  6. And you should be able to play at least one combat with Luke Skywalker involved.

Any others I missed? I've got a plotline made up for the above already that I am super excited to run the players through, so I won't spoil it now. I WILL spoil it after GaryCon (March 7-10, 2019 in Lake Geneva, WI), so check back here for how it went after the convention and more Star Wars discussion. And if you're going to the GaryCon, sign up for the game!
Thankfully, you don't have to be an artist to love Star Wars!
Poe, Fin, C3PO and BB-8 land on Luke's Island are coming to warn R2-D2, Chewy, and Rey (who has been training with Luke for the last six months) that the Knights of Ren have returned and are laying waste to the last remaining resistance planets searching for her and Luke. Suddenly, a First Order ship that was tracking them will land and attempt to eliminate the players and take Luke prisoner.
--> ROLL FOR INITIATIVE!

Saturday, April 1, 2017

GaryCon IX - Starship Troopers

Its been a week since Garycon and I'm just starting to feel like a human again. When the Con Crud hits, it hits hard. But its good to remember that its always worth it!

This year at GaryCon the Vorpal Chainsword represented, except I ran something a little different than I usually do at Cons. Instead of running a modern or AD&D role playing game about He-Man or Back to the Future, I hosted and refereed a couple of the out-of-print Starship Troopers miniature battles under the banner of the Dead Games Society as a change of pace.


Wednesday, February 1, 2017

Cedar Rapids Comic Con

I'll be giving a presentation about Crowdfunding your own Boardgame at Cedar Rapids Comic Con this Saturday at noon! Come on down to CRCC if you love costumes, comics, sci-fi, and discussions about accrual-based funding dynamics. Shazam!

https://cedarrapidscomiccon.com/schedule-2017/

Wednesday, January 11, 2017

Delving through Undermountain on DGS #36!

Welcome one and all to the Yawning Portal! Grab your iron rations, silver mirrors, and tinderboxes because it’s time to descend into the dreaded Undermountain! 

We’re talking convention-gaming Undermountain, that is. On episode of the DGS Podcast I take the DGS mic on a solo adventure down into the cold dark to explore the depths to which one can go when creating conventions based around old-school Megadungeons. I interview Brando of the annual megadungeon-themed convention Brandonomicon, and we discuss hyper-deadly Undermountain, Ropers, Twitch-style technical setups for multi-room gaming, making mystic treasure props and cards for the players, side-betting on adventurer deaths, dungeon-themed geocaching, and for some reason, pizza roll eating contests! (Plus a special return edition of the Vorpal Chainsword Quizblast!)

 http://dgsociety.net/podcast/delving-undermountain-brandonomicon-dgs-episode-36/

Wednesday, November 16, 2016

GameholeCon recap - Dead Games Society Podcast #32


http://dgsociety.net/podcast/gameholeconiv-8-day-report-dgs-episode-32/http://dgsociety.net/podcast/gameholeconiv-8-day-report-dgs-episode-32/


Recently joined forces with the nefarious necromancer Chad Parish of the DGS to talk gamin'! Come on over to the lair of the Dead Game Society to hear a couple of world-weary but wizened DMs dissect how last weekend's Gamehole Con went in DGS Podcast #32!

Monday, October 3, 2016

Talkin' Props and Costumes on DGS Podcast #30

Had a great discussion with Chad Parish and Michael Browne about Props and Costuming at Convention Games on the DGS Podcast. Check it out on the Dead Games Society!


Sunday, June 19, 2016

Nexus and Eternia 2016


Hey hey! Time for some convention gaming pics!

This post is a little late since Nexus Game Fair 2016 happened almost three weeks ago, but I have a very good reason for the delay, and that's because of [INSERT EXCUSES HERE].

Now that that's out of the way, I want to talk a little about the games I ran at Nexus. I once again ran Shadows Over Eternia: He-Man vs. the Cthulhu Mythos at Nexus, and it was again a ton of fun. I always worry about getting a problem player at my table for convention games, but thus far every time I run Shadows the players have been great and its gone smooth as silk. I don't know if that's because the subject matter (He-Man/Cthulhu cartoon-horror mashup) attracts the more fun-loving and considerate players at a Con, or because the presence of so many miniatures and terrain makes people less apt to act like jerks at the table, or just because my self-involved narcissistic DMing style means I don't actually remember anyone being a problem as I was just so wrapped up in patting myself on the back due to how well I feel I pulled off the Mordak and Mer-Man impressions. In any case, I'm going to go ahead and confirm it as being a really fun time.

Wednesday, May 4, 2016

He-Man vs. Cthulhu at Nexus Game Fair 2016!

Its May of 2016 already, and you know what that means... Nexus Game Fair in lovely downtown Milwaukee this Memorial Day weekend!

This year I'll once again be running Shadows Over Eternia: He-Man vs. the Cthulhu Mythos (5e D&D). Only I'll actually be running two sessions of it, at 10am-4pm on Friday and 10am-4pm on Saturday (with breaks for lunch, of course).

He-Man and his friends must team up with Skeletor and his minions to fend off the forces of the Great Old Ones from taking over Eternia! You can check out the 5e character pre-gens on the Vorpal Chainsword Campaign Resources page.

I've run this He-Man game for two years now and its been a lot of fun, but I think this'll probably be the last time I run it at a Con. I've got other mash-up games I want to polish up and run at Nexus next year, and mentally closing shop on He-Man will force me to get back to work on the other ones. And after all, even He-Man can only take so much Sanity damage!

So if you are intrigued by the idea of He-Man battling snake-worshiping Servants of Yig and mind-shattering cultists of Hastur then I recommend you take this one last opportunity to sign up for:


Shadows Over Eternia - He-Man vs. the Cthulhu Mythos at Nexus Game Fair 2016!

A pic of He-Man riding a T-rex from the game at Nexus 2015. Yeah, things got pretty epic.

PS: I'll also be running a few sessions of Tower of Gygax at Nexus as well. I'm super happy they're bringing it back, and if you're a lover of all things deadly and AD&D, make sure you also check out Tower of Gygax!

Friday, March 25, 2016

2e AD&D Funfest - Revengeance of the Chronostone: Escape from Fireball Island!


I run an annual RPG game for my old high school and college buddies at a mini convention I put on, called ScanCon. The game is usually some kind of one-shot mashup rpg I've come up with that I'm thinking about running at a convention or two the following year. Often they involve nostalgic 80's themes, like He-Man, Tron, or Johnny Mnemonic. I run these games using 3.5e or 5e D&D rulesets, because they're so pick-up game-friendly.

Not this time, though. This year I decided to not only have the players re-create the first D&D character they ever played, I also wanted to run the game in the first D&D edition we ever experienced: the dreaded 2nd edition AD&D!


Saturday, January 16, 2016

Wookies and Droids

Ended GameLong Con with a great Star Wars RPG game! Inspired me to finally paint those darn Imperial Assault minis. (Wookies and Droids first, of course.)


Wednesday, January 6, 2016

Game Conventions in 2016

Its a new year, and just like every year in early January its time to take stock of all the gaming conventions coming up so one can properly allocate and request their days off from work. Here's my expected convention list for 2016 below:

GaryCon - March 3-6, 2016
- Located in Lake Geneva, WI, which is the birthplace of D&D. I don't usually run anything at GaryCon, as its the first convention of the year I attend to purely game around the old guard without having to worry about toting around minis and terrain. Plus all the relaxed gaming helps prime the creativity-generator for new campaign ideas for the rest of the year.

ScanCon - March 19-22, 2016
- This is the personal convention I put on annually in Madison, WI, which usually hosts about 15 members (one or two new attendees are invited each year). I send out puzzle invites a couple months before the convention that the attendees have to solve. Here is where I first reveal any new games I've made up, and where the individual game production values can be maxed out (blacklights, dry ice, etc) because I am in total control of the gaming environment.

BrandonomiCon - May 12-15, 2016
- A convention put on by the illustrious Brando, master of running the all-weekend MEGADUNGEON! He runs a weekend-long convention full of various physical challenges for the attendees on Friday through Saturday morning. Winning these challenges translates into rewards and magic items one can take with them into his 10-hour long megadungeon session starting on Saturday afternoon. I couldn't make it last year because I was officiating a wedding (fun fact: State law allows level 10 DMs to marry people in Wisconsin), but I've been lucky enough to be invited back this year and am looking forward to once again facing the numerous deathtraps in the caverns beneath Waterdeep! I also might try and run one of my RPG events there before the Megadungeon starts.

Nexus Game Fair - May 27-30th, 2016
- Nexus takes place in Milwaukee, WI, everyone's favorite previous home of GenCon. I was invited there last year to run my He-Man vs. Cthulhu RPG event, and met a lot of really cool folks. This time they've asked me to come for the whole weekend and run more of my RPG events (Back to the Future, Tron, etc), which I'm going to try make work. It doesn't hurt that this year Nexus takes place over Memorial Day Weekend, giving an extra free day off from work for gaming!

GenCon - Aug 4-7, 2016
- Ah the giant mega-con of them all. Bloated and simmering in its own dominance. GenCon is a must-go to for many folks, but for me its allure has really started to fade. Its become so huge and ComiCon-like that its lost a lot of the luster it once had for me. The past few years I've just gone for mostly True Dungeon, but with Gamehole Con getting TD that's less of a concern. Nevertheless I'm going to try to make time for it this year and try to recapture the spark. I've never actually run anything at GenCon because I have to cart around so much stuff to run them properly. They are also not cool with people bringing in laser pointers or coolers of dry ice and sublimating it at the gaming table, so I don't push the subject.

Gamehole Con - Nov. 4th-6th, 2016
 - The rising star of the D&D convention scene, Gamehole Con has been dominating ever since it came on the scene 3 years ago. Now for this year they're even going to have True Dungeon for the first time, making them the real upstarts against GenCon's otherwise monopoly on fancy gaming conventions. I ran Back to the Future RPG at Gamehole Con 2015, which went great, but I don't know what I'll be running for 2016 yet. I'd really like to return to running the Tron RPG, but its really hard to run that one well without a lot of blacklights set up all around and daft punk playing in the background...

Conventions! If you've never been to one I recommend trying one out! They are a great place to meet new folks who happen to be exactly like you, or to meet other weirdos who are nothing like you but are fascinating to talk to. Either way just about everyone is nice to each other because they're all there to game!

Game on!

Sunday, October 18, 2015

Back to the Future RPG - Teaser pics for GameholeCon2015

After three straight weeks of painting, here's the album of most of the miniatures and time-period sets for my upcoming 5e convention game Back to the Future RPG: Outatime that I'll be running at GameholeCon2015 in a few weeks.

This isn't quite all time periods/minis to prevent plot spoilers for the players, but it is a few of the possible time-periods they could end up. My goal is to not railroad this convention game entirely, so I made extra time-periods to have ready in case the players get a little off-track. Also I have some NPCs they can meet (Deckard, Time Cop, etc.) that could become PCs if a character dies.

You can check them out below, or  check 'em out in imgur if you prefer.

Thursday, September 3, 2015

'Dark Heresy - Root out the Rot' at Gamehole Con!

Friend of the Chainsword and High Priest of the Legendary Brandonomicon, Brando, will be running a Dark Heresy game at Gamehole Con this year. Dark Heresy is set in the gothic darkness of the grim Warhammer 40K universe, so if you're into demon-hunting space Inquisitors with plasma pistols and flying robot babies as sidekicks, then you definitely won't want to miss it!

Here's a description of the game by the Brando himself:

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Dark Heresy: Root Out The Rot (4 hrs) - Friday, November 6th (8am-Noon)

Role Playing Game  |DARK HERESY|


The Emperor Protects

Well, he protects the important people. You? Not so much. It’s your job to prove your worth in His eyes, not for him to give you things. You’re on a mega-hive-city on the Imperial planet of Malfi, when you’ve been commanded volunteered by a dreaded Inquisitor to report for duty. Well, it was actually a lowly clerk who was acting on his behalf. Anyway, you’ve gotta do what you’re told. It’s important. It says so right on the label.

That’s pretty much it. Somewhere in the hive there’s some heresy going on and you’re going to find it and destroy that which offends the Emperor. Oh, what’s that? You don’t know if your patron Inquisitor is part of the Ordos Xenos (alien hunters), Ordo Malleus (daemon hunters), or Ordos Hereticus (literally everything else)? Nobody cares. Do your job, or you’ll be turned into a servitor.
Doing a job well done means that you get the supreme satisfaction of knowing that your actions have pleased Him. And you get to live until your next mission. So you’ve got that going for you… which is nice.

If that sounds like your cup of recaff, then light up a lho-stick and sign up for Brando’s “Root Out The Rot” game at the upcoming GameHoleCon. Be there or be a Tzzench-loving, Tau-faced, Hrud sniffin’, son of a Unsanctioned Psycher.

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Gamehole Con registration opens September 5th, so pull out your percentile dice, load up your Heavy Stubber, and get ready to purge some cultist scum. For the Emperor! 

https://www.gameholecon.com/attend

Saturday, August 29, 2015

Back to the Future RPG: OUTATIME!

Like Time Travel? Like Sci-Fi films from the 1980's? Like Time-Travel Sci-Fi films from the 1980's? Well then have I got the D&D adventure for you!

http://www.vorpalchainsword.com/outatime.html

Back to the Future RPG: OUTATIME is a one-shot 5e D&D adventure that will be run at Gamehole Con 2015 on Friday, November 6th, 2015 from 10am-4pm (don't worry, its not really a solid 6 hour game. We'll take plenty of breaks for lunch and stuff). It features all our favorite Time-Travelers from the 1980's (and a few from the 1990's) banding together to save the time-stream from being destroyed for all eternity by the moronic Tannen family and their nefarious time-jumping allies.

Marty McFly will have to team up with the likes of Bill S. Preston (Esquire), a mysterious man known as "The Doctor," an overworked S-Mart Employee, and even a strange Robot from the Future in order to save Doc Brown and put things right that once went wrong! The game is rife with not only endless references to 1980's film and TV tropes, but is also D&D true-to-form with full-on tactical 5e D&D combat. The Terminator can't do it all himself, so Marty better stop cracking jokes and jump on that hoverboard to help out his new friends when the bullets start flying!
 

Check out the 5e Player Character Sheets for OUTATIME

On the Vorpal Chainsword site proper are the playable characters for the game, statted out in all their 5th edition glory. "Is this everyone that will appear or be playable in the game?" (You ask?) Absolutely not! These are just the ones I'm willing to reveal stats of beforehand, so as not to give out too many spoilers. Check them out and see which character you want to play if you decide to take on this temporal challenge at Gamehole Con 2015! 

Party on, Dudes!

Monday, August 17, 2015

Revelations of Jeff

For the last seven years I've been attending GenCon almost exclusively to play in and buy stuff made by Exile Game Studio. Everybody's got a favorite small publisher or obscure game they can only seem to play at GenCon: Call of Cthulhu, Paranoia, LARP, you name it. My GenCon go-to is HOLLOW EARTH EXPEDITION (HEX), by Exile Game Studio. Once I stumbled upon their booth back in GenCon 2008 and picked up the HEX hardback I was hooked. Its a beautifully written and produced RPG about 1930's Pulp Adventure!  Lost Civilizations! Man-Eating Dinosaurs! and Nazis! Everything a growing gamer needs.


Wednesday, August 12, 2015

Jordan Weisman at GenCon 2015!

The Vorpal Chainsword correspondents at GenCon this year were lucky enough to catch up with the one and only JORDAN WEISMAN, CEO of Harebrained Schemes.

Starting with founding FASA Corporation back in the early 80s, Jordan has been a never-ending font of game design awesomeness over the decades. He's responsible for some the coolest rpgs, both pen-n-paper as well as video games, that you've ever played (and I'm very much looking forward to digging into Shadowrun: Hong Kong in the near future).

Here are just a few favorite game worlds he's created:



Jordan Weisman discusses what GenCon means to him...

Wednesday, August 5, 2015

Jen Page at GenCon2015!

This year at GenCon we at the Vorpal Chainsword were fortunate enough to have a number of Vorpal Chainsword Correspondents(tm) roaming around the 'Con, talking to interesting people, and getting loads of footage of all the glory that is the Best Four Days in Gaming! The submissions have been coming in all week and we're having a blast sorting through the media covering all angles of GenCon.

Here's a quick interview from the dealer hall, where a couple of our correspondents* caught up with one of our favorite special guests at GenCon...




*Bigscaryprawn and e3betht, also known as TrapJaw and Evil-Lyn.

Saturday, July 25, 2015

Between the 'Cons

Holy crap have things been busy. I think the end of June (Nexus Game Fair / SD Comic-Con) through early-August (GenCon) is always the busiest time for any productive Gamer. Too many Cons, too little time. Running games, prepping games, practicing games before the Con... it never ends! Its a non-stop thrill-ride of adventure (and exhaustion)!


So this is my post to say that "Yes, I'm still alive and gaming!" And yes, I will finish those things I've talked about, like that painting guide, the He-Man campaign guide, the deck-building games tutorial, the famous nerd podcasts, and more bad netflix movie reviews I've been working on, but its going to still be slow around here on the blog itself until after GenCon. So please don't lose heart in the VC Blog quite yet! Just check back here in a couple weeks. We have a number of monsters we need to slay before we can write about it.

Game on!