Wednesday, January 11, 2017

Delving through Undermountain on DGS #36!

Welcome one and all to the Yawning Portal! Grab your iron rations, silver mirrors, and tinderboxes because it’s time to descend into the dreaded Undermountain! 

We’re talking convention-gaming Undermountain, that is. On episode of the DGS Podcast I take the DGS mic on a solo adventure down into the cold dark to explore the depths to which one can go when creating conventions based around old-school Megadungeons. I interview Brando of the annual megadungeon-themed convention Brandonomicon, and we discuss hyper-deadly Undermountain, Ropers, Twitch-style technical setups for multi-room gaming, making mystic treasure props and cards for the players, side-betting on adventurer deaths, dungeon-themed geocaching, and for some reason, pizza roll eating contests! (Plus a special return edition of the Vorpal Chainsword Quizblast!)

Thursday, December 8, 2016

Cyberpunk 2013 RPG on DGS#34

Lo-Teks, prepare to download!

This week on the Dead Games Society Podcast we discuss the old-school RPG Cyberpunk 2013 (yes, the hyper-deadly edition that came before Cyberpunk 2020). I interview Digital Dungeon Master Chad Parish (who runs Cyberpunk 2013 regularly at Cons) about the game and what its like to take mirrorshaded players into a world set in the distant dystopian future of Two-Thousand and Thirteen! We also discuss Chad's fantastic answer to the ever-problematic Cyberpunk RPG question of (be it Shadowrun, Cyberpunk20XX, or other): "What do you do with all the meatspace mercenary characters while the one hacker player just wants to keep surfing the matrix?"

Of course his solution is based on Neuromancer. Of course!

Tuesday, November 22, 2016

TMNT and Other Strangeness RPG - DGS#33

Recently had a discussion with the rpg necromancers Chad Parish and David Bauter over at the Dead Games Society about the old Teenage Mutant Ninja Turtles RPG that was done by Palladium back in the ancient days of nineteen-eighty-sev-oh-my-god-I'm-so-old!

Wednesday, November 16, 2016

GameholeCon recap - Dead Games Society Podcast #32

Recently joined forces with the nefarious necromancer Chad Parish of the DGS to talk gamin'! Come on over to the lair of the Dead Game Society to hear a couple of world-weary but wizened DMs dissect how last weekend's Gamehole Con went in DGS Podcast #32!

Saturday, November 12, 2016

Escape from Fireball Island! at GameholeCon

Okay, I know I haven't updated in a month, but we were shipping Ravingspire around the world and things were re-donkulously busy! Still, that's no excuse. You want to have a blog? Then update the blog. Them's the facts jack. So now I'm back! And last weekend was glorious Gamehole Con! I completely re-wrote and ran Escape from Fireball Island for the Con for two different groups of players, and it was an absolute blast both times.

The adventure is a 1930's pulp AD&D game I wrote loosely based on the Fireball Island boardgame from 1983.

Amelia Earhart is flying a group of famous figures from Miami to London, but as she crosses the Bermuda Triangle, she is forced to crash land on a mysterious volcanic island. Much dino-battling, lizardman-negotiating, trap-dodging, atlantean puzzle-solving, and jewel-gathering ensues!

Sunday, October 9, 2016

Ravingspire - Wave 1 is Shipping!

Ravingspire Wave 1 is shipping!

Some of you may be aware that Vorpal Chainsword Games launched a Kickstarter last April to fund Ravingspire - Assault on the Tower of Madness, to be released to backers in October 2016 (November 2016 for retail). The backer support we received from folks for the game was overwhelming, and we demolished our initial funding goal and deluxe set stretch goals in very short order. It was a wild ride and humbling experience to say the least.
The Tome of Ravingspire!

Well now the hallowed month of October has come, and I'm pleased to say that we've worked extremely hard over the last six months to make sure we're shipping not only the deluxe game set on time, but also the otherworldly card pack expansion set stretch goals the backers earned! Already the Wave 1 backers are contacting me letting me know how pleased they are with the game. I couldn't be happier.

Ravingspire with painted minis and 16" Lazy Susan Tower upgrade!

I want to say thank you to everyone who helped us bring this game to life. I hope that all of you who end up exploring the Tower go as absolutely and utterly mad about it as I have (in the most pleasant way possible, of course).

Game on!

Monday, October 3, 2016

Talkin' Props and Costumes on DGS Podcast #30

Had a great discussion with Chad Parish and Michael Browne about Props and Costuming at Convention Games on the DGS Podcast. Check it out on the Dead Games Society!