Showing posts with label Skirmish Saturday. Show all posts
Showing posts with label Skirmish Saturday. Show all posts

Saturday, March 16, 2019

No Last Jedi at GaryCon 2019


I got to run my "The Last Jedi" replacement Star Wars Saga adventure called NO LAST JEDI at GaryCon last week. I've finally recovered from the Con Crud, so can now do a recap of how it went.

First of all, in case anyone wants to run a game of SW Saga themselves using the new movie's characters, I've uploaded pdfs of the character sheets I made for the game under the Campaign Resources of the Vorpal Chainsword. Second, I uploaded a bunch more pictures from the game people were nice enough to send me under the Gallery section of the site.

The story starts out with essentially the same opening crawl as The Last Jedi. Only in this case Rey has been training with the enigmatic Luke Skywalker for about 3 weeks, but has learned little of his motivations. The game opens with Chewy returning from the Resistance fleet in the Millenium Falcoln with Fin, Poe, and BB-8 in tow (Poe came in on his X-wing). They were sent by order of Princess Leia to plead with Luke to return to the fight with the resistance. The players attempted to convince Luke of the nobility of the cause, but he kept insisting it was too dangerous for everyone if he left. At that point, BB-8 played a holographic message from Princess Leia for him.

"Luke, I beg you to return from exile and rejoin our fight for the resistance. We have lost much since you left, the New Republic all having been wiped out by Starkiller Base before we were able to destroy it. But we have hope yet, as we have learned the secret location of the leader of the First Order, this Lord Snoke. We believe that if we can capture or kill Snoke the First Order will fall and Ben may even return to us. But I know that Snoke is strong in the Dark Side of the Force, and only with your help could we ever hope to prevail, but press on we must. The last remaining ships of the Resistance fleet are amassing for the final assault on his secret headquarters even as I record this message. This BB unit has the coordinates where to meet us. Help us Luke Skywalker, you're our only hope."

(Note: If the Players convinced Luke before playing the hologram then he will fight with them in the upcoming scene and one player can control him. But in this game they did not, and Luke still refused.)

BB-8 revealed that the location is in the Horuset system. At this Luke paled and says "We must stop her!" Just at that moment the sound of a Tie Fighter roared overhead!

(Note: I had a bluetooth speaker setup behind the DM screen and had a Star Wars soundboard loaded up on my phone so I could play sound effects from the movies. The sound of Tie fighters screeching by and blasters and lightsabers crashing together REALLY helps amp up the fun of any Star Wars game)

The Imperials had tracked the heroes to the old Jedi planet (the official name is Ach-To, fyi). The Imperials were now searching the planet for Luke. Now Luke has no choice but to go, so they've got to get back to the Millennium Falcon and Poe's X-Wing, and of course Phasma and a squad of Stormtroopers stand in their way.

(Note: The old Star Wars minis from the Wizards of the Coast line are perfect for the RPG, as they're pre-painted and super durable. I love them. You can still get them from ebay and some miniature websites like coolstuffinc.com.)


They fought their way past Phasma and her stormtroopers. Luke ran off to handle some AT-STs on the other side of the battlefield (if they'd convinced Luke earlier then instead he'd have stayed and helped and BB-8 could've controlled him). One unexpected hilarious moment of the game was that BB-8's player decided to roll around between bushes and ask if there were Porg nest under there. When he found some, he'd shock the Porgs to cause a burst of Porgs out of the bushes, startling nearby Stormtroopers, including Phasma! He even rolled so well on this that a hunting Nexu burst out of the plants intent on eating the Porgs and the Stormtroopers along with them. So the heroes were able to slip by Phasma (who was fighting off the Nexu) and blast their way clear to the Falcon.

Next we had a Starfighter chase scene, where the Falcon and Poe's X-wing were harrassed by Tie Fighters as they tried to break through the blockade surrounding the old Jedi planet. (I used the X-Wing miniatures for this, as they just look awesome.)  Finn and Rey acted as gunners in the Falcoln while Chewy flew, and Poe and BB-8 fought off Ties in the X-Wing. Luke just meditated mysteriously in the X-Wing.

They escaped the blockade and made their way to the Resistance fleet. Here Leia and Luke embraced and Luke explained the plot. Long story short is that Luke actually found Snoke over 5 years ago while he was mopping up Empire remnants and old Sith artifacts with his crew of freshly-trained Padawans (including Ben Solo). They had found some holocrons mapping out some of Palpatine's other projects and were shutting them down before they became a problem for the New Republic. Unfortunately one of those projects was the Tomb of Darth Plagueis, Palpatine's old master. Palpatine couldn't kill Plagueis because Plagueis could jump bodies, and had done so many times before to remain immortal. Plagueis would jump into his Sith Apprentice after he was fully trained but before the Apprentice got wise to him, thus allowing Plagueis to live forever. But Palpatine figured it out, and froze Plagueis in a Force Trap deep within a Sith Tomb on Korriban. This Tomb required Palpatine to occasionally visit and maintain the suspension so Plagueis wouldn't wake up. With Palpatine's death though, it was only a matter of time before Plagueis woke up. Luke learned of Plagueis and took his best Padawans to go shut Plagueis down for good. However Plagueis killed most of his Padawans before Luke could pull some Force magic and block Plagueis's ability to switch bodies within the Force. Ben and Luke then pulled the temple down on Plagueis and barely escaped with their lives. What Luke didn't know was that Plagueis had survived and already put his mark on Ben as his next apprentice, who was grieving from the loss of his friends and vulnerable to the Dark SIde. Eventually Ben turned evil and destroyed the New Jedi Temple, due to whisperings in the Force from Plaegus (also known as "Snoke"), and joined Snoke and helped build the First Order from an Empire remnant fleet.

(That's a lot of exposition! I know, I'm sorry. Now here I really wanted to run through a "Flashback" scene and I had the Sith Tomb map and a handful of 5th level Padawans and Luke ready to go. It would've been cool to let everyone be a Jedi and have a big battle between Plageuis (with some Sith robo-zombies) and the Players as Jedi. But the con game was already running long and time was short (only had 4 hours for the game!) so I just explained all that and moved forward.)

Luke finally explained that if he were to die, Snoke would regain his ability to switch bodies through the Force and would likely immediately take over Kyle Ren/Ben's body, which Kylo certainly wasn't aware of. So Luke had to stay in hiding to study the Jedi texts and figure out how to permanently sever Snoke's connection to the Force before he could take over Kylo Ren's body for good. But he's come out now because of where the Fleet discovered the hidden base, the Horuset system, which is where Korriban (and Plagueis's tomb) are! Luke knows Snoke's tomb is on the planet below them.

At that moment three giant Star Destroyers appeared out of Hyperspace next to the Resistance fleet! Leia commands the ships to jump to hyperspace but there's some kind of Hyperspace Jammer coming from the largest Star Destroyer, blocking their escape. Ackbar turns to the party and says "Its a Trap!" ;)

(So now we've got a Starship-scale battle to fight. I used the Fantasy Flight Armada minis for this as they look awesome. But for the actual battle we focused on the Falcon and Poe, and the other ships we rolled dice for, high/low war-style. It was a simpled D6's for Ties/A-Wings, D8's for X-wings/B-wings/Tie Interceptors. For each grouping we just rolled whoever rolled lower lost a ship (and one die) from the little 3-ship sprues. That way we could know how the general battle was going outside of the close-up battles of the PCs.)

The heroes knew Snoke was on the surface, and wanted to get Luke down there to kill him once and for all. They also knew they should probably stop the Hyperspace Jammer on the main Star Destroyer. AND the X-wings were getting killed out there so they wanted Poe to help in the overall Starship battle. So they decided to DO ALL THREE!

Poe flew out on his X-wing with BB-8, and fought his way to the main Star Destroyer. He then JETTISONED BB-8 into one of the hanger bays of the Star Destroyer! Just, out in space and through the blue shield thing right into a hanger. By himself! Then Poe just flew back into the main battle. So BB-8s goal was to disable the Hyperspace Jammer alone. Hilarious.

Luke, Rey, Chewy and Fin took the Falcon through the starship battle and down to the planet, evading and blasting Tie fighters along the way. Once there, they entered the Sith Tomb. (Chewy used quite a few Force Points on the piloting checks going down, and I just let them find the tomb rather than fight their way up to it).

So we had this three way encounter going on. Poe would blast a Tie or two. The ground heroes engaged Snoke and Kylo Ren and some Imperial Guards, and BB-8 had to bumble his way through the Star Destroyer. That was probably the most fun part of each turn, watching BB-8s player figure out how to trick a Stormtrooper into falling down a chute or electroshock him into tripping and falling. Eventually BB-8's player found a maintenance tunnel and was able to make his way to the Hyperspace Jammer (bypassing a TON of Stormtroopers I had ready to go) and disable it. He then shot himself out the garbage shute and into space. Poe had placed a tracker on him so just picked him up floating out in space mid-battle! It was pretty awesome.

Meanwhile I gave Poe's player Luke to play (the original plan was to allow BB-8's player to play Luke in the final scene, since anyone who had to be BB-8 for the whole game deserved a break, but BB-8 had his own infiltration adventure going on). Luke faced off against Snoke and Kylo with force powers while Rey, Fin, and Chewy took down the imperial guards and robots with their blasters. The Sith Tomb was full of traps and they were careful to move to safe spots during each round. Kylo started throwing Chewy around and so Rey ran up to Kylo to face him one-on-one. This would also allow Luke and Snoke (who were busy throwing pillars and stone coffins at eachother) to face off in lightsaber combat. Unfortunately we ran out of time at the Con and had to leave it on that cliffhanger...

What a game! I have to say, it was so much fun, and the players at GaryCon were some of the best folks to help re-write The Last Jedi into a Star Wars story worthy of the Saga!

Saturday, April 1, 2017

GaryCon IX - Starship Troopers

Its been a week since Garycon and I'm just starting to feel like a human again. When the Con Crud hits, it hits hard. But its good to remember that its always worth it!

This year at GaryCon the Vorpal Chainsword represented, except I ran something a little different than I usually do at Cons. Instead of running a modern or AD&D role playing game about He-Man or Back to the Future, I hosted and refereed a couple of the out-of-print Starship Troopers miniature battles under the banner of the Dead Games Society as a change of pace.


Sunday, September 11, 2016

Frostgrave at Open Gaming

Skirmish Saturday! Scheduled to play a game of Frostgrave at my local gamestore (Pegasus Games!) during their "Open Boardgaming" time on Saturday. Figured the folks there would be more conducive to having miniature gamers crash a bit of their rec-room than the Magic players were last time (Magic plays Friday). I also finished painting my Ravingspire-themed warband and a few pieces of frostgrave terrain and was really jazzed to play in the Frozen City! So I gathered up all the frosty and stone terrain I'd been making over the last couple weeks and toted on over.
The remnants of the Frozen city, in all its aquarium-terrain and foamcore-ruins splendor.

Thursday, September 1, 2016

Quick bases for rocky terrain

As promised, here's another quick-n-dirty tutorial for the busy painter. When you've got a horde of monsters/soldiers/whatever you just want to get through in short order, then look no further!


So as outlined in the last post about painting hordes of minis by the dipping technique, we've now got a horde of goblins painted. Problem is, their bases look bare and boring. 


Its time to base 'em!

Saturday, August 27, 2016

Dippin' Minis - How to paint a horde of gobs

Sometimes you've just got to get through a backlog of minis. Get them painted, get them done. Well, I finally opened up my Games Workshop Hobbit Strategy Battle game starter set box.

(Americans can probably find this guy in the "50% off bargain bin" of your FLGS like I did, since no one actually plays the Hobbit in the U.S.)

I opened it up and found myself faced with thirty-six little goblins to paint. 
Oh for the love of... GANDALF!
The hobbit and wizard minis were cool, but I didn't really want to paint a bunch of goblins, I don't really have an idea for where to use them for any upcoming games, or any reason to have them done, but it always behooves a dungeon master to be ready for anything. Especially ready to field a horde of monsters at a moment's notice. But how do you get them done in a short amount of time?

Why, you DIP 'EM, of course!
Dipping minis is perfect for giving a horde of models a decent tabletop-ready look without using up a lot of your precious painting time.

I took pictures at each step of my painting process I did for these guys this morning and am posting up a quick-n-dirty tutorial, to help others get their hordes of goblins or skeletons or whatever done and off the painting table.

If you've never heard of the "dipping" technique to speed up your mini painting, then this post is for you!

Saturday, August 20, 2016

Frostgrave Friday in Middle Earth

 Finally got an official game lined up to play Frostgrave for the first time at my FLGS (Pegasus Games!). We would both be learning the rule-set to see if we liked it, so I put together two equal-sized warbands for us to choose from (represented by some minis I already had painted -- mostly Lord of the Rings) and we'd pick spells before we started. Having never really played before I just built warbands based on the minis I had opposite-army representatives for from my Mordheim and LotR range.


500 gold coin Warband: Wizard (free), Apprentice (200 gc), 2 Archers (50 gc each), 4 Thugs (20 gc each), Thief (20 gc), Ranger (100 gc)

Saturday, August 13, 2016

Starship Troopers: Miniatures Resurrected


The other day I bemoaned about missing the excellent Starship Troopers miniatures game that left us far too soon due to licensing disputes. The game was only in production from 2005 to barely into 2007, but had one of the best wargaming rulesets I'd ever played. The initial models were based mostly on the CGI Starship Troopers cartoon from the early 2000s (yeah, unfortunately that CGI has NOT aged well). But the minis held up pretty good!

Come on you Apes, you want to live forever?!

So I decided to dig out any old Starship Troopers minis I still had and see what kind of shape they were in (after being in a box for ten years and three apartment/house moves). Figured I'd show a few pics of the resurrected minis below.

Sunday, June 28, 2015

He-Man vs. Cthulhu 5e Playtest Video in the GameHole

Just finished running Shadows Over Eternia: He-Man vs. the Cthulhu Mythos 5th edition game at Nexus Game Fair. As always it was great fun, a couple of highlights being He-Man taming a T-Rex against all odds and turning it into his new "Battle-Rex," and Trapjaw escaping alone back to Eternia (after Skeletor and Evil-Lyn had been killed by Cthulhu) and leaving He-Man, Man-At-Arms, and Teela in R'yleh to rot! If you are one of those players reading this, thanks for a great game at Nexus!


But a couple weeks ago I wanted to playtest the 5th edition update to this game (it previously was 3.5e), so I wouldn't be all thumbs as far as the 5e updates go at the actual convention game at Nexus. As luck would have it, I got permission to playtest the updated game at the actual Gamehole in Madison, WI!

Since I was going to be playing in such a shrine to gaming, I figured I'd ask the players coming to the playtest to feel free to use their smartphones and cameras to record little bits of the game whenever they went to take a picture or if they felt like it. Also, the official Vorpal Chainsword photographer, ShadowGolem, brought along a camera and tripod and set it up above the table, so we could get a time-lapse picture set of the whole game! Everyone sent me all their pictures and video snippets they happened to take and I put together a simple little 9-minute video showcasing the 6-hour game.

If you like 80's cartoons, D&D, Miniatures, and Cthulhu, then you might get a kick out of it.


Sunday, June 14, 2015

He-Man in the Gamehole

Something about that blogpost title doesn't sit quite right...but I'm not going to dwell too much on it. That's because what that title is referring to is that yesterday I got to run Shadows Over Eternia: He-Man vs. the Cthulhu Mythos at the actual Gamehole!


It was a playtest of the new and improved 5th edition version (updated from 3.5e) of my He-man/Cthulhu convention one-shot game in preparation for running it at Nexus Game Fair in two weeks. See, I needed to practice toting all the figures, terrain, props, and whatnot from the Vorpal Chainsword Game Workshop(tm) to another gaming location and time the setup/session/teardown to make sure it fell within my alotted game time for Nexus. I realized this would be a great excuse to ask Alex if I could run it in the Gamehole, and he was kind enough to let me use the space to practice. Not only that, but all the players chipped in with recording snippets of the game on their phones and cameras and whatnot and we got some pretty sweet video and pics of the session. I'll see if I can sort through it all to find the interesting bits and  make up a quick (and concise) video showing all the cool stuff from the game, which I'll post up on the Vorpal Chainsword website when complete.

The Jungles outside of Snake Mountain are filled with vicious Eternian Laser Raptors!
In the meantime, here's a sneak peek (and minor spoiler) of some raw video taken after the players solved the first of the laser puzzles inside Castle Greyskull!



Wednesday, January 21, 2015

Seal the Void Gate! - Shadows of Brimstone

Now that I've gotten all my Shadows of Brimstone figs painted, we're actually back to playing the game again. For our opening game back at the table we decided to create brand new characters and randomly roll the mission. Interestingly, we ended up fighting both big boss monsters, the Harbinger and the Goliath, in the same game. I figured I'd post some pics and a quick write-up of that game for fans of the Brimstone. 
 
No foray into the Old West is complete without some Templeton Rye.

Saturday, August 30, 2014

Miniature Motivation

As a wargamer trying to build a new set of city terrain, miniature painter with tons of unpainted Reaper Bones sitting around, or Dungeon Master with writers block, sometimes it takes a little extra push to get the brain-juices flowing enough to set aside time to continue your projects.  Often because your projects require you to access the Creativity part of the brain, and yet also require you to buckle down and get the Productivity part of the brain going.

For instances like this, I have invented something that will revolutionize the way you do game prep. Here's the idea behind its formulation: as is well known and researched thoroughly by well-respected agencies, alcohol sparks the creativity neurons in the brain to let loose their inhibitions and think about stuff like spaceships and sorcerers. On the other hand, caffeine sparks the productivity part of the brain to get you to pick up the pen or paintbrush and start working and maintain focus on things you need to get done, like corporate spreadsheets and TPS reports.  So in a flash of genius, we here at VC Labs thought... "Why not combine them?"

I call it: Cyberninja's Cyberstonishing Producto-Creativity Juice.


Monday, August 25, 2014

Playtest: Shadows Of Brimstone - Swamps of Death!

At GenCon this year I picked up Shadows of Brimstone. A Kickstarter'd game by Flying Frog productions which just barely got its Core boxes out the door before the convention.


Premise: Its 1869. Prospectors found a magic crystal called 'Darkstone' in some mines that everyone wants.  Naturally they 'dug too deep' and opened up evil portals to alien dimensions. Now monsters stalk the mines and countryside, eating livestock and kidnapping folks. Is your posse of cowboys bad enough dudes to rescue the president? 


Sunday, January 12, 2014

Cthulhu Ftaghn

Finally painted the glorious Cthulhu with all the paints Mary got me for Christmas.  It was surprisingly easy to make this guy look game-ready, which mostly has to do with how good the model is sculpted in the first place.  So if you've got one (from the Reaper minis Kickstarter) don't be afraid to start on him yourself. He was basically 90% drybrushing, 8% washes and only 2% actual detail painting.  Oh, and about a half a can of black primer.  Here's some pics:


Saturday, December 7, 2013

Skirmish Saturday

Its Skirmish Saturday at the Vorpal Chainsword!


I convinced Mary to help me test out a game of Strange Aeons, a miniature skirmish game based around the Cthulhu Mythos.  We played the introductory quickstart scenario, available here.  Strange Aeons is a 1930s pulp minis game that pits government X-files agents ("Threshold", which we immediately renamed "Fringe") against cultists and their eldritch allies ("Lurkers").  I was able to convince Mary to play by telling her she got to play the Fringe agents.