Showing posts with label Brando. Show all posts
Showing posts with label Brando. Show all posts

Wednesday, January 11, 2017

Delving through Undermountain on DGS #36!

Welcome one and all to the Yawning Portal! Grab your iron rations, silver mirrors, and tinderboxes because it’s time to descend into the dreaded Undermountain! 

We’re talking convention-gaming Undermountain, that is. On episode of the DGS Podcast I take the DGS mic on a solo adventure down into the cold dark to explore the depths to which one can go when creating conventions based around old-school Megadungeons. I interview Brando of the annual megadungeon-themed convention Brandonomicon, and we discuss hyper-deadly Undermountain, Ropers, Twitch-style technical setups for multi-room gaming, making mystic treasure props and cards for the players, side-betting on adventurer deaths, dungeon-themed geocaching, and for some reason, pizza roll eating contests! (Plus a special return edition of the Vorpal Chainsword Quizblast!)

 http://dgsociety.net/podcast/delving-undermountain-brandonomicon-dgs-episode-36/

Wednesday, January 6, 2016

Game Conventions in 2016

Its a new year, and just like every year in early January its time to take stock of all the gaming conventions coming up so one can properly allocate and request their days off from work. Here's my expected convention list for 2016 below:

GaryCon - March 3-6, 2016
- Located in Lake Geneva, WI, which is the birthplace of D&D. I don't usually run anything at GaryCon, as its the first convention of the year I attend to purely game around the old guard without having to worry about toting around minis and terrain. Plus all the relaxed gaming helps prime the creativity-generator for new campaign ideas for the rest of the year.

ScanCon - March 19-22, 2016
- This is the personal convention I put on annually in Madison, WI, which usually hosts about 15 members (one or two new attendees are invited each year). I send out puzzle invites a couple months before the convention that the attendees have to solve. Here is where I first reveal any new games I've made up, and where the individual game production values can be maxed out (blacklights, dry ice, etc) because I am in total control of the gaming environment.

BrandonomiCon - May 12-15, 2016
- A convention put on by the illustrious Brando, master of running the all-weekend MEGADUNGEON! He runs a weekend-long convention full of various physical challenges for the attendees on Friday through Saturday morning. Winning these challenges translates into rewards and magic items one can take with them into his 10-hour long megadungeon session starting on Saturday afternoon. I couldn't make it last year because I was officiating a wedding (fun fact: State law allows level 10 DMs to marry people in Wisconsin), but I've been lucky enough to be invited back this year and am looking forward to once again facing the numerous deathtraps in the caverns beneath Waterdeep! I also might try and run one of my RPG events there before the Megadungeon starts.

Nexus Game Fair - May 27-30th, 2016
- Nexus takes place in Milwaukee, WI, everyone's favorite previous home of GenCon. I was invited there last year to run my He-Man vs. Cthulhu RPG event, and met a lot of really cool folks. This time they've asked me to come for the whole weekend and run more of my RPG events (Back to the Future, Tron, etc), which I'm going to try make work. It doesn't hurt that this year Nexus takes place over Memorial Day Weekend, giving an extra free day off from work for gaming!

GenCon - Aug 4-7, 2016
- Ah the giant mega-con of them all. Bloated and simmering in its own dominance. GenCon is a must-go to for many folks, but for me its allure has really started to fade. Its become so huge and ComiCon-like that its lost a lot of the luster it once had for me. The past few years I've just gone for mostly True Dungeon, but with Gamehole Con getting TD that's less of a concern. Nevertheless I'm going to try to make time for it this year and try to recapture the spark. I've never actually run anything at GenCon because I have to cart around so much stuff to run them properly. They are also not cool with people bringing in laser pointers or coolers of dry ice and sublimating it at the gaming table, so I don't push the subject.

Gamehole Con - Nov. 4th-6th, 2016
 - The rising star of the D&D convention scene, Gamehole Con has been dominating ever since it came on the scene 3 years ago. Now for this year they're even going to have True Dungeon for the first time, making them the real upstarts against GenCon's otherwise monopoly on fancy gaming conventions. I ran Back to the Future RPG at Gamehole Con 2015, which went great, but I don't know what I'll be running for 2016 yet. I'd really like to return to running the Tron RPG, but its really hard to run that one well without a lot of blacklights set up all around and daft punk playing in the background...

Conventions! If you've never been to one I recommend trying one out! They are a great place to meet new folks who happen to be exactly like you, or to meet other weirdos who are nothing like you but are fascinating to talk to. Either way just about everyone is nice to each other because they're all there to game!

Game on!

Thursday, September 3, 2015

'Dark Heresy - Root out the Rot' at Gamehole Con!

Friend of the Chainsword and High Priest of the Legendary Brandonomicon, Brando, will be running a Dark Heresy game at Gamehole Con this year. Dark Heresy is set in the gothic darkness of the grim Warhammer 40K universe, so if you're into demon-hunting space Inquisitors with plasma pistols and flying robot babies as sidekicks, then you definitely won't want to miss it!

Here's a description of the game by the Brando himself:

----

Dark Heresy: Root Out The Rot (4 hrs) - Friday, November 6th (8am-Noon)

Role Playing Game  |DARK HERESY|


The Emperor Protects

Well, he protects the important people. You? Not so much. It’s your job to prove your worth in His eyes, not for him to give you things. You’re on a mega-hive-city on the Imperial planet of Malfi, when you’ve been commanded volunteered by a dreaded Inquisitor to report for duty. Well, it was actually a lowly clerk who was acting on his behalf. Anyway, you’ve gotta do what you’re told. It’s important. It says so right on the label.

That’s pretty much it. Somewhere in the hive there’s some heresy going on and you’re going to find it and destroy that which offends the Emperor. Oh, what’s that? You don’t know if your patron Inquisitor is part of the Ordos Xenos (alien hunters), Ordo Malleus (daemon hunters), or Ordos Hereticus (literally everything else)? Nobody cares. Do your job, or you’ll be turned into a servitor.
Doing a job well done means that you get the supreme satisfaction of knowing that your actions have pleased Him. And you get to live until your next mission. So you’ve got that going for you… which is nice.

If that sounds like your cup of recaff, then light up a lho-stick and sign up for Brando’s “Root Out The Rot” game at the upcoming GameHoleCon. Be there or be a Tzzench-loving, Tau-faced, Hrud sniffin’, son of a Unsanctioned Psycher.

----

Gamehole Con registration opens September 5th, so pull out your percentile dice, load up your Heavy Stubber, and get ready to purge some cultist scum. For the Emperor! 

https://www.gameholecon.com/attend

Friday, February 15, 2013

Goblin Infestation!

Our two heroes are a strong human paladin tank, and teeny lightfoot halfling priest who loves blessing fields and overseeing marriages.  They live in Silverymoon, which is known for it's very cosmopolitan and open society, as well as it's mage schools, and robust adventuring community.

Sidebar: I love having a game with only two players who are totally into the game. They aren't interested in min/maxing, and are actually care about their characters and also the NPCs they meet.  It allows me to focus on the details, to make the mundane seem important.

They usually hang out in the greatest adventuring tavern in the North.  The Bright Blade Brandished.  Drinking ale out of clay mugs, while planning the details of their greatest adventure.   The Paladin's name is Vlad.  (and I get the feeling that he's just barely a paladin)  The halfing cleirc's name is Trebor.

Sidebar: I also appreciate that this is a cleric of Sheela Peryroyl.  Players usually want Helm or Tempus or something related to War. It's great that we have a cleric of a second tier deity, of farming and fertility.  It really adds a lot to the game.

So as they're drinking their mugs of ale in the BBB in the mid afternoon, they consult a number of flyers pinned to the wall, prompting heroes to rush to their death.  Of course there are the usual calls to gather spell reagents form dangerous and uncomfortable swamps to the west, missing persons, etc.  But the job that gathers their attention is the best low level adventure of all time.

A local farm with a goblin infestation.

The little greenskins are killing their chickens and whatnot, so the farmers need some stout arms with sharp blades to rid them of their deadly vermin.  The pay is likely poor, but the cause is just.

Our two heroes, who are very important, travel out the the Jameson* Farmstead, a few miles travel in the rolling hills outside of the walled City-State of Silverymoon.  Vlad just walks.  The halfing has a fully trained riding dog (husky style), complete with riding saddle. He's almost another character.  Oh, and the dog's name is Artemis.

This name is 1000% awesome as the player is completely unfamiliar with Forgotten Realms. I was silently thrilled that he picked this name.  Artemis Entreri is my favorite character.

Upon arrival, they introduce themselves to the the family, and meet the entire brood of Jameson kids. aka farmhands.  Then everyone gets down to negotiations.


(We actually roleplayed the entire terms of the contract)  Rid us our our goblin menace, and we'll give you a few gold and some chickens.


Then the heroes find the nearby, filled in, goblin holes right next to the stinky chicken coop.  Vlad grabs a trusty shovel and digs his way down and the team descends into a cramped, dark, goblin hole, ready to whoop some ass.  It's only gobbos, right?  What could go wrong?


They need a torch as the human needs to see.  They need daggers, as the hole is goblin sized and we can't swing a sword.  Nobody is trained to fight with daggers?  Jeepers. Oh, and the human must fight from his knees, and sideways, with a blinding torch in one hand.  The dank, soft dirt is pressing in from all around.  Seriously, why don't goblins build these tunnels a tad bigger.  BUILD IT PROPER SIZE!

There's really no other way to spin it.  Our heroes get their asses handed to them by three goblins.

Three teensy weensy goblins.  That's all I had in tonight's adventure.  Three.

The dagger gets knocked out his hands, the torch gets knocked out his hands (and the gobbos stomp it out), and the goblin beaten-metal short swords just keep slicing pink skin.  It was great.  Try to put yourself in this moment in time. It actually felt a bit real and scary.  You're 15' underground, at a backwater farm, getting sliced to death by dumb goblins, and you can't even see, stand up, or move your arms very well.  For sure one of my top 20 games.

They were only able to survive by sending the trained dog down the tunnel.  'Sick em Artemis!"  Two or three of our halfing's rounds were spent standing behind the dog yelling "Rip em up!"  That dog totally saved the day and is the best fighter of the group.  At least in gobbo tunnels.  And he was wearing his riding saddle the whole time.

If you must know, our two champions escaped the dirt tunnel by the chicken coop, and retired to the farmhouse to tend their wounds.  The farmer, James Jameson, kind of berated them for trying to hit the road. (The players were actually trying to call it quits after three little greenskins)   Goblin infestations kind of suck.  How do you know if you got them all?  You really need to dig em out by the roots, and it's a dirty business.  They decided to stay and work up a battle plan, while they drank ale from wooden cups, and dined on sheep ribs with mint sauce.

*Yes, I named an NPC after whisky.  At least I didn't name him Dagnabit, or Mooshie.

His kids are named:
1. Jacob Jameson (m15)
2. Jacoby Jameson (m14)
3. Jambone Jameson (m13)
4. Jarvis Jameson (m12)
5. Jubilation Jameson (f11)







Sunday, January 20, 2013

Silverymoon

How about some 3.5 version D&D, set in the well known Forgotten Realms world?  You like?  Ok.

Well, I love the feel of some low-level D&D.   Where wolfs and orcs are a real menace.  When the players are just starting a good multi-year campaign, and you can just feel that they are putting in lots of effort to establish their characters.  I feel like a kid again.  Is 19 a kid?

So we're starting off in Silverymoon.  The Gem of the North.  Very diverse, with some magic colleges, music colleges, and smattering of temples and whatnot.  A great place to start some 1st level characters.   Go out, mix it up, then get back into the city walls, and cash in.

We've had a couple of little adventures with this group, where they go into the Moonwood (the nearby forest) to investigate some troublesome druids. And they have a small battle, (which they lose) and it turns out that the druids are in league with some werewolfs.  It's called The Moonwood, duh.




So what happens is that one of the characters (a halfling priest) is bitten by Mr. Werewolf.  Some good guys show up and save the day and dispatch all the bad guys.  They then take everyone to the keep to administer their werewolf cooties cure.

You with me so far?  Good.

So the cure for werewolf cooties (right out of the rulebook) is to eat some fresh belladonna, which is superpoison.   First you take a check to see if it cooks out the cooties.  Then you take a second check to see if it kills you.  As stated my one of my players "It's werewolf chemo."

He chews up the leaves, states that it tastes like cilantro, then starts throwing up and is pretty much a physical wreck.  It doesn't cure the lycranthopy, but it doesn't kill him either.  Which is kind of nice.  It was a pretty cool scene that everyone roleplayed really well.  It was a bit tense for a moment, because they really like their characters.

So I read a little bit more in the DM guide, and it says that it can also be fixed by casting "Cure Disease" from a 12th Level priest.  Which they happen to have at the Keep.

So the agents bring in the old lady priest who twiddles her fingers and rubs her palms together.  Bingo!  You're cured!  Everyone's happy.

Then the halfling raises his hand and says "I have a question, if you don't mind.  Um. Why didn't you try the least invasive method first?  You know... the one with a 100% SUCCESS RATE!?"




Tuesday, September 11, 2012

Brando-nomiCON 2012



I know that this was a long time ago, but I still want to do a recap, mostly to record the fun.  The short version is that we drank some Bugman's Best Imperial Dwarven Stout, went on a geocaching adventure, shot guns at the range, arm wrestled, played croquet, had a hot-wing eating competition (5 pounds), went to the Red Dragon Inn, played The Fool (a kind of Russian euchre), ate bacon infused waffles, slayed heretics for Him, castle panicked, ate eggy-weggs, drank awesome margs (cinco duh mayo), and embarked on the most cut-throat 2nd edition dungeon crawl this side of Minthril Hall.

I used the Forgotten Realms Undermountain as the frame, but made up every room myself.  I also have a tagline.  "Undermountain!  It's fairly unfair."


The central concept is that all your wins over the weekend are for your Team.  Iron or Bronze. (I have a thing for Plato's Republic).  And when you do your dungeon crawl in Undermountain, all the gold you get is banked for your Team.  You may have characters from the other Team on your adventuring party, and if they die, someone from the opposite Team can come in.  And here's the thing.  You can't actively hurt any of the other characters.  "Actively" is decided by me, on a case by case basis.  If you're a Cleric, you may choose to only heal members of your Team, if you're guarding a corner, you may just dodge and hide, etc.  The end result is so much fun and so devilish that I consider it the height of super-death D&D.

Here's the final Score:
Bronze Team:

13pp, 818gp, 230sp, 1755cp =  (923.55gp)

Iron Team:
12pp, 914gp, 359sp, 1791cp = (1027.81gp)
Masterwork Shortsword (nonmagical +1), shield, longsword, longbow, 2 daggers (The gear doesn't count for the total, but is considered general Iron Team gear for next year)


Best Quotes: 
“I live my life drinking beer and eating chicken wings” – Alistair Goodblood
"Wait a minute. That’s not a D20!" (Have you ever seen a player roll a D12 for while and wonder why they can't hit anything.  Pure awesomeness.)
“Rat-thrasher Stroooong!”

Best Deaths: 
“Oh, you’re badly injured?  Here’s a healing potion.  Just kidding.  That was ETTERCAP POISON!"
Swan dive into a 120’ pit, onto a granite floor.
Got into a nest of Carrion Crawlers, for the paralyze and slow eat.

Take note that every single one of these was Cullen.

MVP:  Preston. 
Swooping wyvern?  No problem, here’s some Call Lightning.
Fifty angry lizardmen in wooden huts?  No problem, here’s Wall of Fire.
Handful of Ghouls?  No problem, here’s a Pillar of Fire.
Black Dragon near a treasure room?  No problem, here’s a Blade Barrier.


Seriously, who doesn't like casting Blade Barrier on a young black dragon?  It's like a food processor. That’s so much easier than getting a bunch of acid on ya.

Thank you to everyone who came out and geeked out.  I'll get a more robust croquet set for next year so you guys don't snap them in half in your fits of rage, and I'll brew at least 20 gallons of beer.  Iron Team = 1, Bronze Team = 0








Friday, May 18, 2012

Bestiarum Vocabulum 2

The Carrion Crawler

Oh, yes. The dreaded carrion crawler.  According to my memory of the white second edition monster manual, it looks like a cross between a fat white cephalopod and a cutworm.  They're about 6 foot long and can run down most adventurers. They can climb up walls and ceilings. A nest of these is as deadly as a pack of ghouls.  I love using them for those total party kills.  First they paralyze you with their wiggly tentacle mouths, then they move in for the slow eat.  Super terrible.  And they're must tougher than you'd think.

It's a pretty good monster.



Apparently it was introduced way back in the 1975 Greyhawk D&D.   The only more dickish move would be to give them a 1-2 punch of Rust Monsters, then come in with some CCs.   There's no glory in killing these things.  Only danger.

Saturday, April 28, 2012

Bestiarum Vocabulum 1

Today's lesson will be the Daemonette. Apparently, Daemonettes appear as both beautiful and repulsive to those who look upon them. Their bewitching opal eyes and enchanting aura veil their androgynous features and grotesque claws, revealing an alluring appearance the beholder will always consider the epitome of beauty.
Yeah, because nothing says "beautiful, bewitching, and alluring" like crab claws. I can't remember the rules for 40K, but I think their big crab claws can punch through the sides of tanks, and snip well armoured men in half. Their other claim to fame is that because they're so "alluring", they cause their opponents to hesitate, because obviouly they're just so interesting that you momentarily stop defending yourself to mumble "What in the blazes is that sexy thing?" That leaves them with an opening to eviscerate your sorry butt.
In Dark Heresy our group inadvertently summoned one*, and had to dispatch her quickly, while fighting in an small underground bunker/map room. They kept referring to it as a Kitchen-ette, while they shot it a few times with hellpistols and .44 magnum revolvers. No big deal. In game terms, their "alluring" trick causes you to pass a willpower check each turn, or spend half of that turn gawking. Oh, you need a full round to do an action? Reloading? Invocation? That's too bad. One surefire way to defend against this is to be a Techpriest with the Chem-Geld trait. Apparently in the year 40K, there is only war. And terrible choices. *They didn't actually summon one. Only heritics do that.

Monday, January 2, 2012

Thorgrim Steinhammer

In the ancient times there was a warrior dwarf that has such cussitude and awesomeness that he achieved Sainthood. Cory could likely tell you what he did, but he probably crushed goblin kingdoms and smashed giant's knees. (You always gotta go for the knees)

At any rate, there are a few small wooden totems out there that grant a small portion of the Steinhammer fighting spirit to it's carrier.

It's a 5 inch statue carved in the likeness of ole Steinhammer, holding his trusty hammer, of course. Cory described it to me years ago, when we played 3rd edition D&D on FantasyGrounds/Scype. It was a magic item that Cory invented (just for me, I think), which could only be activated by sharing a beer with the statue. You'd have to get two beers, of the best quality you could find, and drink one, and hold one up to the statue's mouth, which he would drink. In the next battle you fought, you would be granted Bull Strength, just like the spell. I think it was +1D4 Strength or something.

I think my Dwarven Character would carry around many extra waterskins full of beer, just in case. Every time we stopped and the other characters cleaned their weapons or tended to their wounds, for my Dwarf, it would be beer time.

It was one of the more memorable and fun magic items I've had during my time gaming. It wasn't even that powerful of an item, but that isn't really what gaming is about, is it. Whenever we'd go to a bar, and get beers, I would get the best one because I was worried that Steinhammer might not work if the beer sucked. Cory never even said anything about that, but I figured that's how it worked.

So this year for Christmas, Cullen gave me my own Thorgrim Steinhammer beer tap handle for my homebrew. He made this bad boy by hand, and put a threaded tap handle mount in the bottom.

It's about 5.8 times better than I imagined it would be. He's wearing scalemail, has a 70's mustache like my old football coach, and his short handled, Dwarven hammer looks heavier than a dumpster full of concrete.

Check out the pipes on this mamma-jamma. Two tickets to the gun show.


And here's one next to my minion for scale.

Friday, February 4, 2011

Bugman's Best

As a gamer and a homebrewer, I enjoy reading about how beer/spirits work their way into the gaming world. My favorite type of fantasy character to play are dwarves, and I enjoy reading about dwarves in Dragonlance, or Warhammer, or just good ole Forgotten Realms (Bruenor Battlehammer).



Well, in the Warhammer books, there are constant references to a master brewer Joseph Bugman, who makes the best beer in the world, which he calls Bugman's Best.

So the question is: What kind of beer is Bugman's Best. And more importantly, could I recreate it?