Sunday, July 25, 2010

Planet Chamberlain

As our three acolytes descend to the planet abord the lander, they watch a local area briefing on a green monochrome monitor. The planet is at the feudal technological level, that has not yet reached blackpowder. The population is very robust and warlike, and is used as a recruting world for the Black Templar Space Marines.





Unfortunately, modern chaos forces have found the planet and have invaded it. Five months after their invasion, the Imperial Guard (444th Cartsian Division) launched a campaign to retake the planet.



The planet is now locked in a fierce war.


As the acolytes descend through layered clouds to the surface, they check their weapons and bless their gear, unsure exactly what type of situation they will drop into.



The lander slams down heavily, and the hydrolics lowering the ramp immedially start hissing; indicating the pilot is eager to disembark his passengers, and get out of a warzone.



As the 3 heroes stride down the ramp they see they are in the middle of an Imperial war camp. It's just after dawn, the local season appears to be spring, and it's foggy and about 50 degrees. The camp is rather large, with many hastily constructed hooches reinforced with flackboard and bedecked with propaganda.



There are even a considerable number of rockcrete and plasteel bunker structures, which were no doubt dropped in from orbit.











Before the acolytes can get their bearings, and old skin and bones, wisp of a man wearing Adeptus Ministorum robes hurries forward and greets them. He is flanked by a small bodyguard of Battle Priests.




I'm Old



"Welcome to Planet Chamberlain, Inquisitors. I trust you've brought a full contingent of Grey Knights. You'll need them. The Enemy's plans are already in motion."

3 comments:

Janthkin said...

The Inquisition (what a show)
The Inquisition (here we go)
We know you're wishing that we'd go away
But the Inquisition's here and it's here to stay!

I'm looking forward to the evolution of your campaign - there's so much room for atrocity in the Inquisition's charter, and while players are often bloodthirsty, most of them draw the line well short of exterminatus.

brando said...

Most of the players actually try to be good guys. They just have to make hard decisions, which turns out funny, in an awful sort of way.

For example. Once they were abord an iron ore processing ship, that picked up an escape pod, with a genestealer in it. Carnage ensues.

This is what they did.

Step 1. Ditch all escape pods, so nobody can leave.

Step 2. Kill the Alien

Step 3. Collect all wounded for "treatment", which means blowing them up with grenades, and dumping the remains in the smelters. Just to make sure.

Step 4. High Fives

Cory said...

Wow, that's the most dedicated and effective Inquisition team I've ever heard of! I think if I were on a 40k Inquisitor's investigation squad the first thing on my agenda would probably be to find a nice backwater Agri-world to settle on and fake my own death. Your guys seem to be 100% pro-Emperor. Well, God bless 'em.

Warhammer 40k is almost as depressing as Ravenloft...in space!