Then I realized while I really do want to start playing a miniature skirmish game like Hobbit or Mordheim (again, GW), I want to play one where people can paint, convert, and use their own Reaper Bones minis from the various Kickstarters we've all been into the last few years. So I went in search of something fantasy, skirmishy, but not GW nor miniature-specific.
Then I found the answer at my Friendly Local Game Store:
Check out the awesome back-of-the-book description:
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice usually accompanies his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells.
While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
I've been reading the rules and so far they look really fun. Everyone's got a Wizard hero (Chronomancer, Necromancer, Enchanter, etc), and you can hire extra mercenaries of various classes (thugs, thieves, wardogs, etc -- whatever minis you got) to go into the accursed city with you to hunt down treasure and Lore, much like Mordheim. But unlike Mordheim, treasure is actually treasure, and not chunks of mutating "Wyrdstone" or some other over-the-top Grim-dark I.P. from Games Workshop. So you can find gold and magic swords and stuff (it has loads of post-battle random charts to roll on for each 'treasure' you find).